
DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 19, 2009 10:27 AM
Msg. 1 of 5
Okay I made a door larger in gmax didn't remake it and tried to give it a animation opening and it works fine-compiles and so does the model but when I load it in hobo it says object will not animate When I use halo animation exporter it ask node count do I give it the node count of the orginal door since I just made it bigger? Or give it zero cuz in a gbx animation tag premade for me to refrence there node count is zero or blank?? I tried that and still got the same error Sorry about posting but I've tried over 20 times and didn't know what else to do?
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MissingSpartan7
Joined: Feb 19, 2009
I abandoned this forum a long time ago...
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Posted: Mar 20, 2009 03:36 AM
Msg. 2 of 5
you may need to do custom animations for it that match the model/nodes/markers
btw, i would stop using gmax soon get 3ds 7
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 20, 2009 08:38 AM
Msg. 3 of 5
yeah but isnt 3ds max 7 only 30days?
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Mar 20, 2009 09:34 AM
Msg. 4 of 5
Quote: --- Original message by: DarkLord0912 yeah but isnt 3ds max 7 only 30days? That's the TRIAL... The expensive one does not have a time limit. Also, 3ds max 8 is better.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 20, 2009 09:59 AM
Msg. 5 of 5
yeah I know everyone here did not pay for it when I get enough money I'll get the student one :) hopefully if they let me...
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