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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Hey can ai's activate a trigger volume?

Author Topic: Hey can ai's activate a trigger volume? (8 messages, Page 1 of 1)
Moderators: Dennis

DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Mar 7, 2009 02:38 AM    Msg. 1 of 8       
Well I was wondering can u put a ai's name in a script instead of (players)) this spot cuz I was trying and couldn't get it to work??

Like how would u refrence the ai for the script like when u put in the spot (players)) ???


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Mar 7, 2009 02:41 AM    Msg. 2 of 8       
use the ai_actors command


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Mar 7, 2009 02:44 AM    Msg. 3 of 8       
What do u mean? Then what do u put for the tvol script??


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Mar 7, 2009 03:08 AM    Msg. 4 of 8       
(ai_actors )


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Mar 7, 2009 03:18 AM    Msg. 5 of 8       
(sleep_until (volume_test_objects tvol (ai_actors (encounter/squad)))15)


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Mar 7, 2009 03:30 AM    Msg. 6 of 8       
Hey polamee it's saying that doesnt work for encounter I put the ai's name for squad I put the ai' squad name but its saying something about the lst few parts of the script u showed saying it's not a valid function or script name?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 7, 2009 11:15 AM    Msg. 7 of 8       
Oh right, I totally forgot about this command. Try what my PM said. But this should work as well. Place an AI encounter called Encounter, and create a new squad called Squad. Make the trigger volume called tvol. Then add this script:

(script startup sleep
(sleep_until (volume_test_objects test (ai_actors Encounter/Squad)) 15)
([additional commands here])
)


Replace [additional commands here] with your other commands.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Mar 7, 2009 08:57 PM    Msg. 8 of 8       
Hey gamma it worked nice job... Now if I could just get the mission end script to work LOL

 

 
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