
DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 7, 2009 02:38 AM
Msg. 1 of 8
Well I was wondering can u put a ai's name in a script instead of (players)) this spot cuz I was trying and couldn't get it to work??
Like how would u refrence the ai for the script like when u put in the spot (players)) ???
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Mar 7, 2009 02:41 AM
Msg. 2 of 8
use the ai_actors command
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 7, 2009 02:44 AM
Msg. 3 of 8
What do u mean? Then what do u put for the tvol script??
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Mar 7, 2009 03:08 AM
Msg. 4 of 8
(ai_actors )
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Mar 7, 2009 03:18 AM
Msg. 5 of 8
(sleep_until (volume_test_objects tvol (ai_actors (encounter/squad)))15)
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 7, 2009 03:30 AM
Msg. 6 of 8
Hey polamee it's saying that doesnt work for encounter I put the ai's name for squad I put the ai' squad name but its saying something about the lst few parts of the script u showed saying it's not a valid function or script name?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 7, 2009 11:15 AM
Msg. 7 of 8
Oh right, I totally forgot about this command. Try what my PM said. But this should work as well. Place an AI encounter called Encounter, and create a new squad called Squad. Make the trigger volume called tvol. Then add this script: (script startup sleep (sleep_until (volume_test_objects test (ai_actors Encounter/Squad)) 15) ([additional commands here]) )
Replace [additional commands here] with your other commands.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 7, 2009 08:57 PM
Msg. 8 of 8
Hey gamma it worked nice job... Now if I could just get the mission end script to work LOL
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