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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Detail Object Collection

Author Topic: Detail Object Collection (6 messages, Page 1 of 1)
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Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Mar 6, 2009 06:54 PM    Msg. 1 of 6       
03.07.09 10:52:16 EAX: 0x00007B29
03.07.09 10:52:16 EBX: 0x0AC12448
03.07.09 10:52:16 ECX: 0x00BD88C8
03.07.09 10:52:16 EDX: 0x00000000
03.07.09 10:52:16 EDI: 0x0AC67B10
03.07.09 10:52:16 ESI: 0x0186AD80
03.07.09 10:52:16 EBP: 0x0013EFBC
03.07.09 10:52:16 ESP: 0x0013EED0
03.07.09 10:52:16 EIP: 0x004CF6F0, F7 7F 34 88 ?????
03.07.09 10:52:16 004D051D ?????
03.07.09 10:52:16 EXCEPTION_INT_DIVIDE_BY_ZERO

Happened when I tried to put in a custom detail_object_collection. Now it won't let sapien open at all.

Welp :(


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Mar 6, 2009 06:56 PM    Msg. 2 of 6       
Quote: --- Original message by: Mythril
03.07.09 10:52:16 EAX: 0x00007B29
03.07.09 10:52:16 EBX: 0x0AC12448
03.07.09 10:52:16 ECX: 0x00BD88C8
03.07.09 10:52:16 EDX: 0x00000000
03.07.09 10:52:16 EDI: 0x0AC67B10
03.07.09 10:52:16 ESI: 0x0186AD80
03.07.09 10:52:16 EBP: 0x0013EFBC
03.07.09 10:52:16 ESP: 0x0013EED0
03.07.09 10:52:16 EIP: 0x004CF6F0, F7 7F 34 88 ?????
03.07.09 10:52:16 004D051D ?????
03.07.09 10:52:16 EXCEPTION_INT_DIVIDE_BY_ZERO

Happened when I tried to put in a custom detail_object_collection. Now it won't let sapien open at all.

Welp :(


You tried to divide by zero. :(


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 6, 2009 07:00 PM    Msg. 3 of 6       
That's pretty funny actually.

Have you compared your DOBC tag to the stock ones?


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Mar 6, 2009 07:04 PM    Msg. 4 of 6       
It's something wrong with the bitmap :|

The tut I'm following, the only one on DOBC tags, says:

Quote: 5. Open the .bitmap tag in Guerilla, change its type to "sprite", and its format to
"compressed with explicit alpha", then save it, but don't reconvert it with tool


That bit seems a bit odd to me..

Is there meant to be a 1 pixel blue outline around the edge?


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Mar 6, 2009 10:11 PM    Msg. 5 of 6       
Eh, It's either 1 or 2, then the rest in the middle is what ever.


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Mar 7, 2009 02:48 AM    Msg. 6 of 6       
What is the max size for a sprite :|

 

 
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