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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Hey in 3d max how to you anamate a new weapon for a charecter?

Author Topic: Hey in 3d max how to you anamate a new weapon for a charecter? (3 messages, Page 1 of 1)
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DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Feb 17, 2009 03:39 PM    Msg. 1 of 3       
I already have the weapon working in the game just want to make it were AI can use the weapon?


Timely response please


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Feb 17, 2009 06:24 PM    Msg. 2 of 3       
Change the weapon in the actor varient tag.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Feb 17, 2009 07:06 PM    Msg. 3 of 3       
no when you do that the charecter stands in the game with there arms spread out and can't move cuz they cant hold that particular weapon


It's a custom weapon i've been working on.... THE MC can hold it im just trying to get a AI to hold it...

 

 
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