Quote: --- Original message by: Gamma9271) Download HEK+, use it to open up Extinction, and drag all folders that you see onto the extraction cue. Uncheck "Save extracted tags list"
2) Download Zteam's campaign scripts. Search Zteam on Halomaps, and find the one that says Zteam's campaign scripts.
3) Use HEK+ to extract the campaign map that you want to edit, E.G. a10, a30...
4) Download HEK, open Sapien, and open the scenario file. E.G. for a10, go to the folder tags\levels\a10\levels\a10, and find the scenario file. Open it. It will take you a while, because Sapien has to load all the tags. Once loaded, it will open up. If it crashes, one of your tags is missing or corrupted. Once Sapien is open, click Edit Types in the Hierarchy View, select vehicles, and browse to the Extinction Pelican. Add it. Then, go back to Hierarchy View, and go to Mission>Objects>Units>Vehicles, and place it. Name the vehicle something, and set it to "Not automatically created".
4.5) Go back to Zteam's scripts, and edit the one that matches with the scenario. E.G. for a10, open up a10.hsc with Notepad. Scroll down to the part that corresponds with the time you want the pelican to be placed, and add
(object_create [pelican name])
Replace [pelican name] with the name you gave the pelican.
5) Compile scripts in Sapien, by hitting Ctrl + Shift + C, and wait for it to finish. It will take a few minutes, so grab a sandwich. Once it's done, save the scenario as something else, such as a10mod. Then, run cmd.exe, and type in
cd C:/Program Files/Microsoft Games/Halo Custom Edition.
Once the thing changes to >C:/Program Files/Microsoft Games/Halo Custom Edition, type in
tool build-cache-file [directory of scenario file]
Replace [directory of scenario file] with the directory of the scenario file. If you named your scenario a10mod, and put it in the folder tags\levels\a10, then type in
tool build-cache-file levels\a10\a10mod
6) Open up Halo, make sure console is enabled, and hit the ` button. Then type in
map_name a10mod
It will then launch the map with the mod.
NOTE: THIS IS NOT AN EASY PROCESS FOR A BEGINNER.