
Doug
Joined: Feb 10, 2009
Former =CE= Member
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Posted: Feb 16, 2009 09:24 PM
Msg. 1 of 11
I need seven people to help me test my new edit of Bloodgulch, "InsaneGulch." Beta testing will begin promptly at 6 PM Friday Evening, Eastern Standard Time. The first seven who respond to this post are welcome to join. I will PM you the server name and password, and I will e-mail you the file. Happy Posting!  Edited by Doug on Feb 16, 2009 at 09:28 PM
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Feb 17, 2009 01:49 AM
Msg. 2 of 11
Not another Blood Gulch mod.
What's it about (please don't tell me scenery, weapon, vehicle or AI mods)
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jacknme
Joined: Aug 29, 2008
If you see this, you must be in an old topic
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Posted: Feb 17, 2009 02:58 AM
Msg. 3 of 11
Sad FAce :( EST 6:00pm = 5:00 am here
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 17, 2009 02:00 PM
Msg. 4 of 11
Quote: --- Original message by: Polamee Not another Blood Gulch mod.
What's it about (please don't tell me scenery, weapon, vehicle or AI mods) That's not very nice. And I taught him how to put in the vehicles and weapons. This is just his test map.
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Doug
Joined: Feb 10, 2009
Former =CE= Member
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Posted: Feb 17, 2009 05:04 PM
Msg. 5 of 11
Exactly. It's a test. If you'd rather not do it, it's alright.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Feb 17, 2009 08:33 PM
Msg. 6 of 11
So the final version won't be blood gulch? Because if the final IS a blood gulch mod, then you just lost my download. So please tell me it's just a scenery/weapon/vehicle test on blood gulch.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 17, 2009 08:45 PM
Msg. 7 of 11
I'm assuming this is just to test if he can put in weapons and vehicles into a scenario. Of course, this is his map, and I can't speak for him. But I'm hoping the final version isn't Blood Gulch.
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Doug
Joined: Feb 10, 2009
Former =CE= Member
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Posted: Feb 17, 2009 08:49 PM
Msg. 8 of 11
This isn't much more then a test. The next step up will be learning how to model maps.
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Feb 17, 2009 08:50 PM
Msg. 9 of 11
you know, why not just take no remorse, and turn it into a mod, like a zombie mod... with barricades... now that gives me and idea...
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Doug
Joined: Feb 10, 2009
Former =CE= Member
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Posted: Feb 17, 2009 09:01 PM
Msg. 10 of 11
I'm such a noob. :P Whats a "zombie" mod?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 17, 2009 11:11 PM
Msg. 11 of 11
Add AI that act like zombies; ones that don't fire weapons, and run up to you to melee you. Kind of like flood.
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