
MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
|
Posted: Feb 13, 2009 04:53 PM
Msg. 1 of 3
I hate posting so many new topics, so, rather than posting a new one for each error I run into, I'll just use one main topic I guess; I won't post any responses for thanks, this way, when I run into another issue, I won't have to edit my post with the chances of anyone reading it being very slim. I'll only post if I have an issue...
First question:
Having created a sound and sound_looping file, as well as finally getting water to work in my map, I need to figure out how to create "Clusters". This way I can get a fog plane underneath the water, as well as get the music to play throughout the map.
How would I create these "clusters"?
|

MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
|
Posted: Feb 14, 2009 04:03 PM
Msg. 3 of 3
Alright, since I've figured that out... I managed to figure out how to add the fog to the water only, but unfortunately, I can't get the .sound_looping tag to play in Sapien nor in-game. Yet, the .sound and .sound_looping both will play in Guerilla no problem.
I do notice that in Guerilla or Sapien, when opening the .scenario_structure_bsp, there's a "scale function" that's blank by default; should I set this to anything specific?
If not, how do I get the sound to play as music in the map..?
|