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Author Topic: One big topic for all my problems. (3 messages, Page 1 of 1)
Moderators: Dennis

MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Feb 13, 2009 04:53 PM    Msg. 1 of 3       
I hate posting so many new topics, so, rather than posting a new one for each error I run into, I'll just use one main topic I guess; I won't post any responses for thanks, this way, when I run into another issue, I won't have to edit my post with the chances of anyone reading it being very slim. I'll only post if I have an issue...



First question:

Having created a sound and sound_looping file, as well as finally getting water to work in my map, I need to figure out how to create "Clusters". This way I can get a fog plane underneath the water, as well as get the music to play throughout the map.

How would I create these "clusters"?


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Feb 13, 2009 05:15 PM    Msg. 2 of 3       
http://hce.halomaps.org/hek/references/level_design/mp_level_design/mp_ld_level_creation_part_02.html

Way bottom of the page.
Portals are clusters.
Edited by chrisk123999 on Feb 13, 2009 at 05:16 PM


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Feb 14, 2009 04:03 PM    Msg. 3 of 3       
Alright, since I've figured that out... I managed to figure out how to add the fog to the water only, but unfortunately, I can't get the .sound_looping tag to play in Sapien nor in-game. Yet, the .sound and .sound_looping both will play in Guerilla no problem.

I do notice that in Guerilla or Sapien, when opening the .scenario_structure_bsp, there's a "scale function" that's blank by default; should I set this to anything specific?

If not, how do I get the sound to play as music in the map..?

 

 
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