
frogtamer101
Joined: Dec 8, 2008
Yo sizzle
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Posted: Feb 6, 2009 04:19 AM
Msg. 1 of 7
first of all can I even make a katana. I modeled it and made the left and right hand. I made the primary and secondary trigger at the top and connected it all to a frame Then I got some hand and I wanted to know before I started could I animate and put it in game. If so what would be the names :/
This is not a WIP cause I wont release to the public because for 1 it sucks and for 2 cause I'm gonna remodel it.
PLEASE HELP
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bobbysoon
Joined: Feb 1, 2007
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Posted: Feb 6, 2009 05:09 AM
Msg. 2 of 7
you could add #melee too, for a 3rd attack. Then you'll also want a #groundpoint or something like that. You should get the sword tag and the gbxmodel and animations importers from http://ghost.halomaps.org/bluestreak/ (you need bluestreak, too) also get the Halo Animation eXporter (HAX): http://hce.halomaps.org/index.cfm?fid=2943 then search around for tutorials about making weapons, models, and animations, and fixing errors. You'll get your answers faster with the tutorials and search. Use the flag and the sword tags for reference, as your weapon will be similar.
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frogtamer101
Joined: Dec 8, 2008
Yo sizzle
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Posted: Feb 6, 2009 10:08 AM
Msg. 3 of 7
I know al that stuff. I was gonna use the energy swords but not for animations. I wanted to make custom ones. I don't know what the animation exporter is I can't understand it. Where should I put #melee cause on the sword it has #primarytrigger. I was gonna add melee as a third swing cause I had a secondary trigger as well. Is bluestreak like a exporter or something??? Edited by frogtamer101 on Feb 6, 2009 at 10:27 AM
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bobbysoon
Joined: Feb 1, 2007
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Posted: Feb 6, 2009 06:34 PM
Msg. 4 of 7
bluestreak exports jms files, for gbxmodel and collision model tags HAX exports jma,jmt,jmr, and other animation file types used to make a new model animations tag I'm not sure this HaloCE engine has a use for a lunge marker. I do believe it looks for the melee marker, though, as I don't recall seeing it referenced. Like primary and secondary triggers. That's what they need to be named. as for where to put the marker, it depends on the animation. Plasma rifle's is under the muzzle. The animation is up then hit downward. Also note the keyframe in the animation when the damage should occur, and set it in the melee animation at the bottom of the tag. Refer to the cyborg's melee animation for which field to use Edited by bobbysoon on Feb 6, 2009 at 06:36 PM
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frogtamer101
Joined: Dec 8, 2008
Yo sizzle
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Posted: Feb 6, 2009 07:05 PM
Msg. 5 of 7
I use blitzcreig or whatever for exporting all that and the key frame how do I note when the damage should occur??? And should I look at the energy swords animation tags on guerilla and then name them the same as that basically????
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bobbysoon
Joined: Feb 1, 2007
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Posted: Feb 8, 2009 02:39 PM
Msg. 6 of 7
Quote: --- Original message by: frogtamer101 I use blitzcreig or whatever for exporting all that export the animations with HAX Quote: --- Original message by: frogtamer101 the key frame, how do I note when the damage should occur? In max, at the time when the melee makes contact, use the numerator of the fraction shown in the time slider (1/100: numerator=1) Quote: --- Original message by: frogtamer101 should I look at the energy swords animation tags on guerilla and then name them the same as that basically? If they're named correctly, then tool sets them up automatically, for the most part. But it's possible that the sword's anims had to be set up manually and that some names are incorrect. Idk, it's possible so I'd look at than and also some others, as well as any halo-related animation reference you can find. Definately download this pdf: http://www.informit.com/content/images/0672328046/samplechapter/0672328046_ch03.pdf
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frogtamer101
Joined: Dec 8, 2008
Yo sizzle
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Posted: Feb 8, 2009 06:19 PM
Msg. 7 of 7
Thanks for the help. I hope I can get it going here.
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