
gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Feb 5, 2009 11:00 AM
Msg. 1 of 3
I had a question does it mather when you have 2 bsp's when the 2 points where you will switch between the bsp's arent overlapping when you put the models next to eachother will you have problems with the script? example: 2 models they arent overlapping and the bsp switched at point 1 and then loads the bsp and continue on that bsp on point 2 never mind haloguru helped me out HaylowGewrew: no HaylowGewrew: on bsp 1 name the trigger volume HaylowGewrew: bsp 0,1 HaylowGewrew: on bsp name the trigger volume HaylowGewrew: bsp 1,0 GameGodLazy: so it will switch the bsp's at those places? HaylowGewrew: yea Edited by gamegodlazy on Feb 5, 2009 at 11:09 AM
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Feb 5, 2009 10:25 PM
Msg. 2 of 3
Halo Guru's right, the BSP switching will work fine. The only reason Bungie did the overlapping BSPs was so that there wouldn't be a visible giant hole or a wall at the end of the hallway before switching BSPs. Just remember that it'll work, but won't look good. Unless you have something that looks like a teleporter at the end of each hallway or something like that.
Oh, and even though the BSPs will switch fine, if the two BSPs are in entirely different areas, the player's not going to teleport to the new BSP. He's going to stay right where he was, which in the new BSP would be in the middle of nowhere falling to his death.
At least, I'm pretty sure of this, correct me if I'm wrong.
Like in your example, when the player reaches point 1, the BSP will switch to the BSP with point 2 in it, but he's going to stay at point 1, falling to his death.
But, you could easily fix this with a script that checks each trigger volume for the player and then teleports him to a cutscene flag in the new BSP. Just make sure the cutscene flags aren't in either trigger volume, or else the player will get stuck teleporting back and forth infinitely.
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Feb 6, 2009 03:44 PM
Msg. 3 of 3
lol thanks
and i already knew that in my example that it will leave a big hole
thats why my actual bsp's use tunnels that are the same at each bsp
i can make them overlapping because the tunnels wich i made for between the the same
but i might not use that many bps's
like i have 2 bsp's wich i could easely make into 1 when it comes to ai and stuff like 12k poly map wich is pretty much seperated wont lag and stuff at i thinit wont become laggy?
and i already knew that in my example that it will leave a big hole
thats why my actual bsp's use tunnels that are the same at each bsp
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