
Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Feb 1, 2009 04:29 AM
Msg. 1 of 12
Rip the map, open the scenario in guerilla/sapien, scroll down to AI in the Mission window, find the encounter names.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Feb 1, 2009 04:37 AM
Msg. 2 of 12
How do you give him a nuke launcher without editing the .scenario?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 1, 2009 10:57 AM
Msg. 3 of 12
Oh, one thing. Give the actor varient shields. I put my prophet at 4000 health, and he dies easily. Put shields, and I guarantee that the grunts will be close in invincible.
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Dr Pepper And 7up Inc
Joined: Dec 23, 2008
deactivated
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Posted: Feb 1, 2009 12:12 PM
Msg. 4 of 12
Master Chief doesn't stand a chance.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 1, 2009 12:34 PM
Msg. 5 of 12
Not if he has a nuke launcher :P
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 1, 2009 12:38 PM
Msg. 6 of 12
Awesome.
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Dr Pepper And 7up Inc
Joined: Dec 23, 2008
deactivated
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Posted: Feb 1, 2009 01:06 PM
Msg. 7 of 12
how do you make ai bigger anyway
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 1, 2009 01:07 PM
Msg. 8 of 12
If you have a biped's name, use the set size (or scale) command (I forgot what it was. Read the Halo Scripting Bible). Then, set the size (or scale).
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Dr Pepper And 7up Inc
Joined: Dec 23, 2008
deactivated
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Posted: Feb 1, 2009 01:09 PM
Msg. 9 of 12
bipeds arnt ai they dont attack you
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 1, 2009 01:52 PM
Msg. 10 of 12
* cough cough * ai_attach * cough cough *
Stupid cold.
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Dr Pepper And 7up Inc
Joined: Dec 23, 2008
deactivated
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Posted: Feb 1, 2009 02:42 PM
Msg. 11 of 12
more specific
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 1, 2009 10:36 PM
Msg. 12 of 12
(ai_attach [biped name] [ai encounter])
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