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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »highground

Author Topic: highground (6 messages, Page 1 of 1)
Moderators: Dennis

halo3n00b
Joined: Dec 8, 2008


Posted: Jan 25, 2009 08:25 PM    Msg. 1 of 6       
hey if peaple work together, do you think we could make highground, the h3 map, caus its my most favorite map, and i think its possable


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jan 25, 2009 09:11 PM    Msg. 2 of 6       
Of course it's possible, some people just don't want to model it. It was started when the beta came out but I'm not sure if they want to finish it.


halo3n00b
Joined: Dec 8, 2008


Posted: Jan 26, 2009 01:41 PM    Msg. 3 of 6       
ive already made the hightmap wich i think is pretty accurate and ive already displaced in 3ds max but i fail at texturing and realy modeling the details
Edited by halo3n00b on Jan 26, 2009 at 01:41 PM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 26, 2009 05:08 PM    Msg. 4 of 6       
wait, you already modelled it? god, i'm not even halfway u_u


halo3n00b
Joined: Dec 8, 2008


Posted: Jan 26, 2009 05:28 PM    Msg. 5 of 6       
can i get some advanced modeling help? i just started modeling it yesterday


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jan 26, 2009 05:52 PM    Msg. 6 of 6       
Here's some advice. Don't use a hightmap.

 

 
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