
Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Jan 17, 2009 11:06 AM
Msg. 1 of 5
Well, the question is how do I make certain biped parts, legs, arms e.t.c, destroyable. And, how would I remove such a property from a biped?
Thanks in advance, Lone.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jan 17, 2009 01:17 PM
Msg. 2 of 5
like the flood, there was a topic awhile ago how to make seperate limb parts for the flood models to be able to blast em off
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Jan 17, 2009 01:54 PM
Msg. 3 of 5
Yes, the Flood exactly. I'm trying to remove the destroyable limbs. I'll search for that topic now.
E1: Well, I searched but nothing came up. I've recently hit another stand-still, scripting, again. The scripts I have, well half of them say, do not seem to respond. The sound script, checkpoint script, and one ai_place script do not seem to respond when I enter there corresponding trigger volumes. No matter what I have done, moved the trigger volumes, changed sizes e.t.c, have had to difference to the end result. Any help on this? Edited by Lone Warrior on Jan 17, 2009 at 02:27 PM Edited by Lone Warrior on Jan 17, 2009 at 02:27 PM
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Ermac
Joined: Nov 24, 2006
Pops up from time to time
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Posted: Jan 17, 2009 11:54 PM
Msg. 4 of 5
Does it successfully compile?
Are they all in the same script? If you make too many script files, some of them will not be called. Place all scripts in one file.
Post your scripts here.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Jan 18, 2009 08:54 AM
Msg. 5 of 5
Ye, I gathered they wouldn't compile due to the mass of trigger volumes in one area. I scripted the script into one script eventually. It worked, thanks for your help anyway.
The biped parts are still bothering me though. I was thinking if I just deleted the permutation for ~damaged that it would work, but how would I successfully do this.
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