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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Script help

Author Topic: Script help (5 messages, Page 1 of 1)
Moderators: Dennis

Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Jan 11, 2009 09:36 AM    Msg. 1 of 5       
Ok, I have two script problems at the moment. One is to do with Ai following a player, and the other, sound looping. Ok, so I consulted the hs_doc and took the scripts from there, or the base rather, and it gives me errors, I would just like to ask if you could fix this for me, and help would be appreciated.

Here are the scripts:
script startup follow
sleep_until (volume_test_objects follow (players))15)
ai_follow_target_players enc99


and:
script startup sound
sleep_until (volume_test_objects sound1 (players)) 15)
sound_looping_start sound\music\battle1\alt_loops.sound



NOTE: I know the brackets are missing.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 11, 2009 11:24 AM    Msg. 2 of 5       
Quote: --- Original message by: Lone Warrior
Ok, I have two script problems at the moment. One is to do with Ai following a player, and the other, sound looping. Ok, so I consulted the hs_doc and took the scripts from there, or the base rather, and it gives me errors, I would just like to ask if you could fix this for me, and help would be appreciated.

Here are the scripts:
script startup follow
sleep_until (volume_test_objects follow (players))15)
ai_follow_target_players enc99


and:
script startup sound
sleep_until (volume_test_objects sound1 (players)) 15)
sound_looping_start sound\music\battle1\alt_loops none 1



NOTE: I know the brackets are missing.


ftfy

Also, for getting AI to follow the player, you must set up a group of firing positions. Search AI following on Halomaps, and get the tutorial.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Jan 11, 2009 01:06 PM    Msg. 3 of 5       
Ah, so there has to be firing positions, makes sense now. Thanks for that.


Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Jan 11, 2009 08:12 PM    Msg. 4 of 5       
For the sound looping, perhaps you need to load it?
Predict_sound_looping
In command prompt, type "help " to see what it does. he he he
But I've heard that you don't need to load it. Maybe that was something else. Whatever.


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Jan 11, 2009 11:44 PM    Msg. 5 of 5       
sound_looping_predict, not predict_sound_looping.

Basically that loads the sound into the sound cache. Maybe it helps the game load it faster. I'm not sure.

 

 
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