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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »script won't work

Author Topic: script won't work (3 messages, Page 1 of 1)
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Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 10, 2009 03:42 PM    Msg. 1 of 3       
Quote: --- Original message by: Destroyer

(script dormant seraphf_and_phantom_trigger
(sleep_until (volume_test_objects lid (players ))15)
(object_create_anew lid_cship)
(recording_play_and_delete lid_cship lid_cship_exit)
(sleep 90)
(object_create_anew fly_over_hunters)
(recording_play_and_delete fly_over_hunters crash_1)
)



FTFY


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Jan 10, 2009 04:28 PM    Msg. 2 of 3       
The script doesn't work because it's a dormant script. You have to "wake" the script from another script. If you've already done this, then I can't tell what's wrong with the script, since you said it compiled fine. But, if you haven't:

Whenever you need that script to run, just use this command in another script:

(wake "script name")

Which in this case would be:

(wake seraphf_and_phantom_trigger)


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jan 10, 2009 08:12 PM    Msg. 3 of 3       
Hang on. I'll see if I have a script like this...

Try this:

(script startup flyover
(sleep_until (volume_test_objects 'triggervolume' (players))15)
(object_create 'vehiclename')
(recording_play_and_delete 'vehiclename')
(sleep 90 )
(object_create 'anothervehiclename')
(recording_play_and_delete 'anothervehiclename')
)

That is what I do. Yours and mine seem exactly alike, maybe it's the anew?
Quote: Posted by: Destroyer
well i was modding b30

You do realize, that this means war.
Edited by Officer egg on Jan 10, 2009 at 08:27 PM

 

 
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