Quote: --- Original message by: drillinstructorBEFORE YOU GO ON, download this:
http://hce.halomaps.org/index.cfm?fid=1632From the sounds of it, you haven't put a sound in-game before, so now would be an opportune time to let you know that the OGG encoders that the HEK comes with are horribly outdated. The link provides you with some working encoders.
You will install these files in the same place as the other OGG files. This is
imperative if you are to follow the next set of directions.
Now, with that said, the easy way to do this is to get a hold of the program Audacity. Audacity can be found here:
http://audacity.sourceforge.net/download/windowsOnce you have that downloaded and installed, you will open it, and then open up my file menu. You will scroll down to my "open" button, click on it, and then find your MP3, so that you can open it.
Once you open your MP3, you will do a couple of things to it. Because this is a music file, and not an ordinary sound file (such as a gunshot), you will change it so that the sound plays at 44100 KHz. Picture of the option you're setting:

It is in the lower left corner of the Audacity window.
Once you have done that, you will go to my File menu again and scroll down to my "Export as WAV" button. Click it. It will ask you where to save it. You will save it in your data folder inside of your Halo Custom Edition folder. For organization purposes, you might want to create a "sound" folder within your data folder, and a "music" folder within the sound folder. This is also to set it up for Tool. Note that if your MP3 file is longer than about...
I'd say 1:15 (75 seconds), it may not go through right off - you will need to split it into permutations and then put it through. This is a more complicated process. I will explain on request (if your soundtrack happens to be longer than that, post here and tell me to explain), but for now, I'm just going to concentrate on telling you how to get it in-game.Save it in the folder I just advised (or one of your choice, as long as it is inside of the data folder). Now, you will put it through Tool.
The tool command will look like this. I am going to have you import it as an OGG file - it's the best quality, and takes up relatively little space. Have a look.
tool sounds sound\music\example ogg 1
If everything goes to plan, Tool will compress the file, and when it says done, your sound will now be in your tags folder. It will be in the folder that corresponds with the folder you inserted the original WAV file in the data folder. This is why I told you to remember where you put it in the data folder.
Now, it is a sound file. In order to make it a sound_looping file, you'll go to Guerilla, and create a sound_looping file. Simple, right?
You will scroll down to my Tracks section, add a new one, and put your sound file in the "Loop" field only (if it is only one track - this will change if you have to divide it into permutations. Once again, let me know if it doesn't go through Tool).
Save the sound_looping file, and you're done.
I edited my post. New text is in italics.
Edited by drillinstructor on Dec 4, 2008 at 11:55 PM Look at the bold part.
Now my file happens to 3 minutes. How do I permutate it?