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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Different biped for each team

Author Topic: Different biped for each team (14 messages, Page 1 of 1)
Moderators: Dennis

Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 5, 2009 07:14 PM    Msg. 1 of 14       
From what I can tell, its a biped permutation. Not only will both teams spawn differently, but everyone will spawn as a random biped. So if you had a spartan/elite permutation, there would be spartans and elites on red team, and same on blue. Once you die, you might spawn as a different biped, or the same. That's why it's not so effective.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jan 5, 2009 08:27 PM    Msg. 2 of 14       
WM_Combo


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jan 6, 2009 12:21 AM    Msg. 3 of 14       
Quote: --- Original message by: Gamma927
From what I can tell, its a biped permutation. Not only will both teams spawn differently, but everyone will spawn as a random biped. So if you had a spartan/elite permutation, there would be spartans and elites on red team, and same on blue. Once you die, you might spawn as a different biped, or the same. That's why it's not so effective.

basicly.

You can only have one player biped.. now.. you can have the multiple permutations of the differnt aperances.. this is normaly random, but if you just make a script to check health, and if it goes from non-existant to existant, check where they are located, and if they are in a volume trigger on the red side, change the permutation to that which you want on the red side, and same with blue. the isue is.. this might change them mid battle just because when players join, it pushes everyones player number up 1.. 0 becomes 1, 5 becomes 6, etc. Best solution is just to have the players spawn in a area only they can get to, and then just have a volume trigger there that always changes players within it.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 6, 2009 11:09 AM    Msg. 4 of 14       
my topic died out lol, i would still like to see a script written for that *coughimnotagoodscriptercough*

to stimulate you for the cause, the purpose, i just made a wallpaper size screenie ingame:



http://jvd.bslinxs.com/beachparteh.png


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 6, 2009 01:17 PM    Msg. 5 of 14       
it's easier to place the spawnpoints a bit in the air just out of reach and place a triggerzone around that in the air

oh and the elite is from hdoan, texture h3mt bit modified by me and the h3 mark v is just a rig from the beta i got from another site


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 6, 2009 01:32 PM    Msg. 6 of 14       
you mean the original h1 elites? =P
shiny? they're both shiny





Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 6, 2009 08:20 PM    Msg. 7 of 14       
Quote: --- Original message by: BeachParty clan
h3 mark v is just a rig from the beta i got from another site


* cough cough * H3MT Narrows * cough cough *


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 7, 2009 01:48 AM    Msg. 8 of 14       
ONLY the texture, not the model


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 7, 2009 11:13 AM    Msg. 9 of 14       
Just the rig you got from another site? Hmm... who else has Halo 3 Spartans?


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 7, 2009 03:32 PM    Msg. 10 of 14       
everyone got h3 beta models, its not one person who reads tuts and rigs it

and yes the h2 bipeds look ugly at some point, but im only going to use it for machinima anyways so i'd like to use the newest ones avaible


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 7, 2009 06:44 PM    Msg. 11 of 14       
you spelled ugliest wrong, i wouldn't do that...
whatever FTFY means...

no need for sarcasm, i make my machinima's how i like to do them, im open for suggestions, not sarcasm or flaming


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 7, 2009 09:04 PM    Msg. 12 of 14       
Wouldn't that go into the machinima forums then?


halo3n00b
Joined: Dec 8, 2008


Posted: Jan 7, 2009 09:34 PM    Msg. 13 of 14       
wow does anyone know how badly you all got off topic


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 8, 2009 06:03 AM    Msg. 14 of 14       
the topic is for the trigger script, where i want to use it for is something else, thank you for your interest though, but i still need that script for the triggerzone, so that the permutation changes upon entering the triggerzone, it will be placed a bit in the air so that you spawn in it and fall out of it
im no good for scripting such scripts, i'll stick to xhtml and php ^^

 

 
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