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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How can I end a continuous script?

Author Topic: How can I end a continuous script? (5 messages, Page 1 of 1)
Moderators: Dennis

Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jan 2, 2009 02:12 AM    Msg. 1 of 5       
Is there a way I can cause a continuous scripts commands to be stopped?


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Jan 2, 2009 09:08 AM    Msg. 2 of 5       
If you had a statement checking to see if a variable was 1, then somewhere else in the script you set that variable to 0, it should work.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jan 2, 2009 11:57 AM    Msg. 3 of 5       
Hm...It is a continuous effect script, I have explosions repeatedly going on at certain flags. No variables...could I add that?
Edited by Officer egg on Jan 2, 2009 at 11:58 AM


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Jan 2, 2009 12:29 PM    Msg. 4 of 5       
Yep. Just do something like this:


(global boolean effects_on 0) ; the variable, effects off at first

(script whatever whatever
(set effects_on 1) ; in whatever script necessary, set this variable to 1 to turn on the continuous effects script
)

(script continuous your_effects_script
(if
(= effects_on 1)
(begin
;; effects commands here
)
)
)

(script whatever whatever
(set effects_on 0) ; in whatever script necessary, set this variable to 0 to turn off the continuous effects script when finished
)


Just make sure to put the variable on the very top of your .hsc file, above all other scripts. This is just a guideline so you know what commands to use.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jan 2, 2009 02:00 PM    Msg. 5 of 5       
Thanks!

 

 
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