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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Do invisible open edges matter with weapons?

Author Topic: Do invisible open edges matter with weapons? (5 messages, Page 1 of 1)
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tufferred
Joined: May 27, 2007

Smile! Life could be worse!


Posted: Jan 1, 2009 03:38 PM    Msg. 1 of 5       
Do invisible open edges matter with weapons? You can't see the the open edges their inside the weapon.


Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Jan 1, 2009 04:51 PM    Msg. 2 of 5       
I think all open edges matter, no mater where they are, unless they are in render-only materials.


tufferred
Joined: May 27, 2007

Smile! Life could be worse!


Posted: Jan 1, 2009 05:27 PM    Msg. 3 of 5       
Hmmmm...I just compiled it anyway since i wasn't getting answers and it didn't come up with any errors. maybe they don't matter or i'm just really lucky. :)


Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Jan 1, 2009 05:58 PM    Msg. 4 of 5       
I don't know much about weapons, but if they are anything like scenery, they have a regular model and a collision model. Which did you compile?

I would have said that weapons never use collision, but then I remembered that you can shoot them on the ground and they spin/ fly, and also when you're holding them they can be shot and you take damage, so they must use a collision model of some sort.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jan 1, 2009 06:39 PM    Msg. 5 of 5       
edge errors only matter for things that have collision.. BSPs always have collision built right in.. but with other objects, such as weapons, scenery, vehicles. the collision is a seperate tag. The gbxmodel can have what ever deformitys you want, but the collision_model cant, and will respond the same as building a BSP.

 

 
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