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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »AI Doppelgangers

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Author Topic: AI Doppelgangers (46 messages, Page 2 of 2)
Moderators: Dennis

Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 26, 2008 07:50 PM    Msg. 36 of 46       
I actually found the real script for this, but can only be used on LAN or direct IP connections:
(ai_force_sync <encounter/squad> <serverIP> <clientIP>)

Include the appropriate server and client open port TCP and UDP with the IP address.
Edited by Mysterion on Dec 26, 2008 at 08:16 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 26, 2008 07:55 PM    Msg. 37 of 46       
Quote: --- Original message by: Mysterion
I actually found the real script for this, but can only be used on LAN or direct IP connections:
(ai_force_sync )

Include the appropriate server and client open port TCP and UDP with the IP address.


I lol'd very hard...


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 26, 2008 08:08 PM    Msg. 38 of 46       
I think this should be renamed the BS Scripting thread...


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 26, 2008 08:20 PM    Msg. 39 of 46       
Any more commands anyone?

Methinks /thread


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Dec 26, 2008 09:58 PM    Msg. 40 of 46       

script continuous halo3ce
(
weapon_dwield (<weapon name>) ;makes a weapons duel wieldable
)

Edited by Donut on Dec 26, 2008 at 09:59 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 26, 2008 10:10 PM    Msg. 41 of 46       
Quote: --- Original message by: Donut


script continuous halo3ce
(
weapon_dwield (<weapon 1>; <weapon 2> ) ;makes a weapons duel wieldable
)



Edited by Gamma927 on Dec 26, 2008 at 10:11 PM


Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Dec 26, 2008 10:36 PM    Msg. 42 of 46       
Quote: --- Original message by: Destroyer

Quote: --- Original message by: Mysterion
What causes and what eliminates what I call "AI Doppelgangers" from appearing on client PCs when joining an multiplayer game that has AI included. I thought that it might be caused by maps with multiple BSPs, but after eliminating a second BSP structure in Guerilla, it still occurs. The AIs will attack these "duplicate actors" as if they are enemy, but they don't die...and are like statues.


OMG S3CR7 M5G!!11
(i couldn't resist)
Edited by Destroyer on Dec 26, 2008 at 06:03 PM
Edited by Destroyer on Dec 26, 2008 at 06:04 PM


LOL

Had to write it out to get it.

[sacrasm]Ya, someone call up gearbox and bungie already and tell them we want ai to sync. Hek, we don't need them, maybe there's some awsome programmers here that can look at the network code and make it include ai and then put it in an update and releas it![/sarcasm]

Seriously though. The halo community, especially the modding community, is filled with smart, skilled, and talented people. They've figured out almost everything about halo ce and pushed the limits of its capabilities. (Except fog, dammit!) They've had years to try to get ai to sync. If they haven't done it by now, they never will, and don't expect any halp from Bungie or gearbox. They're done with halo pc and halo ce.
If someoe did actually reprogram it and made ai sync, they might actually help put it into a patch or update, but no one can. It's probably impossible, since halo 1 was never made to be played online in the first place, let alone with syncing AI.

Let's go play halo 3 four player online coop while we wait and see if a moddeble halo 3 pc ever comes!
Edited by Vick Jr on Dec 26, 2008 at 10:38 PM


Oh, and to make heavy weapons like the turret, flame thrower, and missle pod of halo 3, use "Tool heavy-weapons <weapon directory>" Make sure to set the camera track and player speed for the tag.

And to use HDR lighting, use this command.
"rasterizer_lighting_hdr true"

Did you know there is also a parallax mapping setting for shader_environments?
Edited by Vick Jr on Dec 26, 2008 at 10:50 PM


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Dec 27, 2008 07:25 AM    Msg. 43 of 46       
the ultimate script for AI syncing!

cheat_medusa 1


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Dec 27, 2008 12:58 PM    Msg. 44 of 46       
its becuse all they can do is nothing and nothing syncs (:


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 27, 2008 03:03 PM    Msg. 45 of 46       
No, when the grunts and flood hold flamethrowers, they hold them high up in the air


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 27, 2008 05:40 PM    Msg. 46 of 46       
They shouldn't be able to, but have you tried? It's either that, or I was using the grunt mp biped.

 
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