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Author Topic: Map in Progress - Coldsnapwar (56 messages, Page 1 of 2)
Moderators: Dennis

Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 24, 2008 12:12 PM    Msg. 1 of 56       
Modding my absolute favorite map Coldsnap. This has proved to be a most difficult endeavour due to its massive size, and involves a lot of trial and error just to get most vehicles to show. Added a couple of portals for entering and leaving each base. Attempting to stay loyal to the original map layout as much as possible, however, have had to omit the Mechs and Scorpions in order to make room for actor variants.

Screen captures are located here:

http://cid-2ca9be76cadd6849.skydrive.live.com/browse.aspx/coldsnapwar%7C_beta

Select slideshow for a play-by-play...


Advancebo
Joined: Jan 14, 2008


Posted: Dec 24, 2008 12:18 PM    Msg. 2 of 56       
Quote: --- Original message by: Mysterion
Modding my absolute favorite map Coldsnap. This has proved to be a most difficult endeavour due to its massive size, and involves a lot of trial and error just to get most vehicles to show. Added a couple of portals for entering and leaving each base. Attempting to stay loyal to the original map layout as much as possible, however, have had to omit the Mechs and Scorpions in order to make room for actor variants.

Screen captures are located here:

http://cid-2ca9be76cadd6849.skydrive.live.com/browse.aspx/coldsnapwar%7C_beta

Select slideshow for a play-by-play...


You should make it hotsnap, with a bright day sky, and lava in the ravines, with barren landscape


vmt
Joined: Jan 29, 2008


Posted: Dec 24, 2008 12:22 PM    Msg. 3 of 56       
good job i like it so far. Are you going to make it so the A.I. can drive and shoot by themselves?
thats always a good aspect of the game.


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 24, 2008 12:24 PM    Msg. 4 of 56       
I thought about it, but like the miserable ice planet climate/atmosphere. It is surreal flying in from the mountains for close air support, and seeing the approaching battlefield through the blizzard.


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 24, 2008 12:36 PM    Msg. 5 of 56       
Scan through the pics...the elite drive ghosts, and spartans drive hogs. The spartans will sit down and fire the chaingun in the back of the spelican. I have kept most original scripts working except for the longsword falling to pieces (eliminated LS parts for more file space). Coldsnap jets have been replaced with extinction jets. Missile hogs are gone, but chaingun and gun hogs remain. I have placed a few hogs near some slayer spawn points so you don't have to run 2 miles to find a vehicle if you happen to spawn in a launch bay or in the valley. Most vehicles spawn with CTF, but not all do with Slayer. I am adding weapons now, but very carefully since too many will exceed the ability to sucessfully build the cache file.


vmt
Joined: Jan 29, 2008


Posted: Dec 24, 2008 12:41 PM    Msg. 6 of 56       
I've only failed once b4 on building a cache file cause i make sure i go over everything i did b4 i do. Do you have xfire Mysterion?


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 24, 2008 12:50 PM    Msg. 7 of 56       
No Xfire on this machine.

The map is so big, I have to use tool_pro to get it to compile at all...regular tool won't hack it. Been working on it for about a month, but taking my time. It will compile most of the time, but if you add something it doesn't like, suddenly ghosts will no longer show, or jets can't leave the base, or pelicans disappear, etc. (this is the trial and error deal). Its very touchy, and I must save often with a new file name, so I can go back to the previous version if things won't work.


vmt
Joined: Jan 29, 2008


Posted: Dec 24, 2008 03:14 PM    Msg. 8 of 56       
whats tool pro? do you mean tool ++ ?all it is, is a shortcut to tool the original thing


vmt
Joined: Jan 29, 2008


Posted: Dec 24, 2008 03:26 PM    Msg. 9 of 56       
i cant find it anywhere...


H Guru
Joined: Oct 15, 2006

EHSv3 Coming Soon!


Posted: Dec 24, 2008 03:30 PM    Msg. 10 of 56       
http://forum.gamerscreek.com/downloads.php?cat_id=1

2nd one
Edited by H Guru on Dec 24, 2008 at 03:35 PM


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 24, 2008 04:11 PM    Msg. 11 of 56       
There was a toolstar (no errors project), but the creator E3P0 went ballistic and disabled everyone's downloaded copy with its update tool. Now no one can ever use it again...all because of a just a few people ticking him off.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Dec 24, 2008 04:27 PM    Msg. 12 of 56       
just re-download and remove the updater.


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Dec 24, 2008 04:48 PM    Msg. 13 of 56       
Quote: --- Original message by: Mysterion
Modding my absolute favorite map Coldsnap. This has proved to be a most difficult endeavour due to its massive size, and involves a lot of trial and error just to get most vehicles to show. Added a couple of portals for entering and leaving each base. Attempting to stay loyal to the original map layout as much as possible, however, have had to omit the Mechs and Scorpions in order to make room for actor variants.

Screen captures are located here:

http://cid-2ca9be76cadd6849.skydrive.live.com/browse.aspx/coldsnapwar%7C_beta

Select slideshow for a play-by-play...


Oh jeez. If your favorite map is Coldsnap, then your mentality is quite... messed up.


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Dec 24, 2008 07:22 PM    Msg. 14 of 56       
His mentality's fine.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Dec 24, 2008 07:24 PM    Msg. 15 of 56       
am i seeing grunts with flame throwers?


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 25, 2008 12:13 AM    Msg. 16 of 56       
White grunts with flamethrowers, as well as stealth elite.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 25, 2008 12:17 AM    Msg. 17 of 56       
You should re-skin the flamethrower to be purple. That seems to fit grunts more...


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 25, 2008 12:52 AM    Msg. 18 of 56       
Check out frames 75 thru 106 showing a firefight between the stealth elite and spartans in a hog.


Auxor
Joined: Sep 5, 2008

Ever drunk Baileys out of a shoe?


Posted: Dec 25, 2008 05:09 AM    Msg. 19 of 56       
Animate them to hold them correctly. The Grunts look quite stupid holding them up in the air like that.


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 25, 2008 10:21 AM    Msg. 20 of 56       
They came that way...they run swinging them in the air, then lower them to fire.

Just added weapons and powerups at all four landing pads.
Edited by Mysterion on Dec 25, 2008 at 10:34 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 25, 2008 10:44 AM    Msg. 21 of 56       
That's why you

Quote: --- Original message by: Auxor
Animate them to hold them correctly. The Grunts look quite stupid holding them up in the air like that.


jimmy
Joined: Jul 3, 2008

You can cure a derp, but not the herps.


Posted: Dec 25, 2008 11:37 PM    Msg. 22 of 56       
Quote: --- Original message by: Mysterion
Modding my absolute favorite map Coldsnap.srsly ur favrite map r coldsnap??? This has proved to be a most difficult endeavour ha ha u iz got spelin eror!!!lol!!!due to its massive size, and involves a lot of trial and error just to get most vehicles to show. Added a couple of portals for entering and leaving each base. Attempting to stay loyal to the original map layout as much as possible, however, have had to omit the Mechs and Scorpions in order to make room for actor variants.haow mny ai r u adin??????/

Screen captures are located here:

http://cid-2ca9be76cadd6849.skydrive.live.com/browse.aspx/coldsnapwar%7C_beta

Select slideshow for a play-by-play...


If this turns out to be what I think it will be, it will end up being just as laggy as your extinction ai map. Or is it just me that lags?????I have all of my settings on low and it still gets epic lag, I can hardly move!!! I'm going like 10ft per minute!

Is it going to be like this in coldsnap war? I don't really like ai maps, but if you can make them with gameplay, I can be hooked for hours.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 26, 2008 12:34 AM    Msg. 23 of 56       
Be nice. Most AI maps lag, and the map ran on my computer. AI maps are also vital. See, I started off making AI maps, but now I can make AI maps with scripts. They may still not be very good, but they will lead to something. Who knows, maybe he will learn something.

Or he may not


jimmy
Joined: Jul 3, 2008

You can cure a derp, but not the herps.


Posted: Dec 26, 2008 12:43 AM    Msg. 24 of 56       
Quote: --- Original message by: Gamma927
Be nice.


I'm sorry, I am not aware of the meaning of this word.

hold on, your the one who made ai battlecreek. That was an example of an ai map that had GAMEPLAY.
I found it to be very addictive for some reason, maybe because the ai kept getting into each others bases.

If mission battlecreek is like ai battlecreek then I have to download it.


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 26, 2008 10:59 AM    Msg. 25 of 56       
Sorry Jimmy, it sounds like its your PC. If you have a dual core desktop or laptop you won't have any problems...at least I don't. My son's machine is a Pentium 4 with windows 2000, and a 128 GeForce card, and it will run extinction AI with some degree of Lag at the lowest settings. Turn off decals and shadows for sure. Its time to upgrade machines or add a faster graphics card. Optional advice is just not to download it and play something else.

By the way, both extinction AI and Nowayout have a ton of AI scripts.
Edited by Mysterion on Dec 26, 2008 at 11:00 AM

Gamma: I am downloading your AI Battlecreek right now, a can't wait to try it out. If they are as good as they sound, I'll give you a high rating on both!
Edited by Mysterion on Dec 26, 2008 at 11:08 AM


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Dec 26, 2008 11:06 AM    Msg. 26 of 56       
Quote: --- Original message by: Mysterion

By the way, both extinction AI and Nowayout have a ton of AI scripts.
Edited by Mysterion on Dec 26, 2008 at 11:00 AM


which failed, becuse half of the AI were brain dead, completly passive, or just plain dumb.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 26, 2008 11:06 AM    Msg. 27 of 56       
Quote: --- Original message by: jimmy

If mission battlecreek is like ai battlecreek then I have to download it.


Don't you mean if Coldsnapwar is like ai battlecreek?


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 26, 2008 11:53 AM    Msg. 28 of 56       
BlackDoom, just go to your maps directory, delete them (if you already haven't) and make room for somebody elses maps. I am too old (my son is Jimmy's age) and doing my best, so no apologies here. I'm learning something new each time, and that is a process that never ends as Dennis says, "Kindergarten on". I just love how some folks here will disrespect Tiamat's work on Coldsnap, and can't even touch the complexity and size of such a team's masterpiece. I guess that is one reason that you never see him around anymore.

On Extinction_AI, the actors are supposed to be guarding the bases and portals, not running around everywhere. I did script some AI firing cov and human turrets as well as flying Seraphs.

I don't think it was too bad a job scripting NoWayOut (especially NoWayOut_MAD AI to dogfight with jets and banshees, and for cov to conduct airstrikes on the airbase. They drive their own hogs and fr_ghosts around the battlefield shooting and running down everyone. At least they aren't standing around on our PCs when we play. There was some bit of trouble controlling the wraith drivers. I haven't found anyother AI maps with actors dogfighting, but if you know of any out there please direct me so I can download them! I was trying to do something that hasn't been tried before.

I am so busy these days with work and family, I believe after finishing up a couple of mods in progress (including coldsnapwar), I'll do everyone a favor and move on to some other hobby, and leave this to the younger guys. Maybe take up RC planes or astronomy again.

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=21910


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Dec 26, 2008 12:06 PM    Msg. 29 of 56       
Don't let people like that discourage you. If you enjoy doing this, keep doing it. Ignore the morons.


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Dec 26, 2008 12:14 PM    Msg. 30 of 56       
Quote: --- Original message by: Mysterion
BlackDoom, just go to your maps directory, delete them (if you already haven't) and make room for somebody elses maps. I am too old (my son is Jimmy's age) and doing my best, so no apologies here. I'm learning something new each time, and that is a process that never ends as Dennis says, "Kindergarten on". I just love how some folks here will disrespect Tiamat's work on Coldsnap, and can't even touch the complexity and size of such a team's masterpiece. I guess that is one reason that you never see him around anymore.

On Extinction_AI, the actors are supposed to be guarding the bases and portals, not running around everywhere. I did script some AI firing cov and human turrets as well as flying Seraphs.

I don't think it was too bad a job scripting NoWayOut (especially NoWayOut_MAD AI to dogfight with jets and banshees, and for cov to conduct airstrikes on the airbase. They drive their own hogs and fr_ghosts around the battlefield shooting and running down everyone. At least they aren't standing around on our PCs when we play. There was some bit of trouble controlling the wraith drivers. I haven't found anyother AI maps with actors dogfighting, but if you know of any out there please direct me so I can download them! I was trying to do something that hasn't been tried before.

I am so busy these days with work and family, I believe after finishing up a couple of mods in progress (including coldsnapwar), I'll do everyone a favor and move on to some other hobby, and leave this to the younger guys. Maybe take up RC planes or astronomy again.

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=21910


agh.. il post some crit which i think would help you: AI + scripts = big mess

il post the bugs:

extiniction_AI

seraphs: i saw them get smashed often on the hanger sides, and they didnt really shot much. also, they didnt spawn.

marines: for some reason, they shot the point near me rather then shooting me.

cov tower users: didnt spawn.

nowayout:

this one had wierd bugs..

marines on base:

they didnt help much against the banshees. mostly just standing. some also wont respawn.

banshees: these were good, but it took a long time for them to enter the banshees and attack. they have good aim though, which is rare to see.

green grunts: being stuck in the middle made them useless.

elites: even though they were on the battle field, they were complete passive, almost brain dead.

wariths: i didnt saw any warith drivers.

hunters: sometimes going passive.

marines on battlefield: they got stuck on the pelicans often. decent on driving fuel rod ghosts and warthogs though.

rocket grunts: were fine.

end advice: try mod smaller maps with AI, big maps and scripts often makes them brain dead.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 26, 2008 12:25 PM    Msg. 31 of 56       
Quote: --- Original message by: black doom

agh.. il post some crit which i think would help you: AI + scripts = big mess No, because AI + scripts usually equals a single player campaign level, but for AI maps, which keep respawning, like this, command lists are better

il post the bugs:

extiniction_AI

seraphs: i saw them get smashed often on the hanger sides, and they didnt really shot much. also, they didnt spawn.

marines: for some reason, they shot the point near me rather then shooting me. That's not really a problem, because that's easily changed, all that needs to be changed is how well the ai can predict where you are next. But this was probably on purpose

cov tower users: didnt spawn.

nowayout:

this one had wierd bugs..

marines on base:

they didnt help much against the banshees. mostly just standing. some also wont respawn.

banshees: these were good, but it took a long time for them to enter the banshees and attack. they have good aim though, which is rare to see.

green grunts: being stuck in the middle made them useless.

elites: even though they were on the battle field, they were complete passive, almost brain dead.

wariths: i didnt saw any warith drivers.

hunters: sometimes going passive.

marines on battlefield: they got stuck on the pelicans often. decent on driving fuel rod ghosts and warthogs though.

rocket grunts: were fine.

end advice: try mod smaller maps with AI, big maps and scripts often makes them brain dead.


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Dec 26, 2008 12:29 PM    Msg. 32 of 56       
In the actor_variant tag, you can choose the point that they randomly pick to shoot. In most cases it's straight at you or slightly off to the left or right, and they'll sweep their fire in the latter case.

It's not the large map causing the AI to stand around. It's either a lack of firing positions, or the AI Knowledge Database is full (this happens when there are simply too many AI). Nuking one side will resolve the latter issue.
Edited by drillinstructor on Dec 26, 2008 at 12:39 PM


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 26, 2008 01:58 PM    Msg. 33 of 56       
AI Knowledge Database is full on NoWayOut, so try the MAD version. I cut the AI, and they seem to work much better. I found that in the original version, you had to kill shoot down a bunch of the banshees, and then the elite would finally jump in the Wraiths, or nuke them as you say. It has more downloads, and a higher rating, so try it if you haven't already.

Gamma, I just downloaded your AI Battlecreek and liked it, so I gave it a very high rating. Why isn't the newer version getting as much acclaim?


iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: Dec 26, 2008 02:14 PM    Msg. 34 of 56       
Here is a suggestion, don't call it Coldsnapwar... Sounds like you made that up in 2 mins.

How about Warsnap?


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 26, 2008 02:38 PM    Msg. 35 of 56       
Actually its was to be either coldwar or coldsnapwar...how about snowballfight?

 
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