
Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 23, 2008 10:36 PM
Msg. 1 of 7
Never even heard of this before
12.23.08 19:32:30 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891) 12.23.08 19:33:10 local player 0, weapon (0x0), deleted unexpectedly 12.23.08 19:34:29 EAX: 0xFFFFFFFE 12.23.08 19:34:29 EBX: 0xE3730001 12.23.08 19:34:29 ECX: 0x0012EEE0 12.23.08 19:34:29 EDX: 0x000002CC 12.23.08 19:34:29 EDI: 0x0012EEE0 12.23.08 19:34:29 ESI: 0x00000000 12.23.08 19:34:29 EBP: 0x0012EDB8 12.23.08 19:34:29 ESP: 0x0012EDA8 12.23.08 19:34:29 EIP: 0x77B39A94, C3 8D A4 24 ????? 12.23.08 19:34:29 EXCEPTION halt in \halopc\haloce\source\hs\hs_compile.c,#306: tell matt that somebody failed to correctly report a parsing error.
First off, I got this when attempting to compile scripts. Anyone know how to fix this? And anyone know who matt is?
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Dec 23, 2008 10:39 PM
Msg. 2 of 7
I'm Matt! (Oh wait, my name is Matt but I don't work at Bungieh. DAMN.)
I had this error. It means you have tried to reference a HUD message from hud_set_message_text that doesn't exist. Just make sure the name is right.
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megahalofan12
Joined: May 21, 2008
Xbox Live/Xfire is: matthewdratt
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Posted: Dec 23, 2008 11:04 PM
Msg. 3 of 7
Quote: --- Original message by: DarkZealot I'm Matt! (Oh wait, my name is Matt but I don't work at Bungieh. DAMN.) Holy crap, I'm Matt too! 
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 23, 2008 11:07 PM
Msg. 4 of 7
Ok, so I just compiled a HUD message, and I use the standard HUD. This is the tool output: Couldn't read map file './toobeta.map' ### hud messages.hmt obj1 >>Find out what happened to the Marine Scouts >>Find out what happened to the Marine Scouts obj2 >>Escape the Red Base >>Escape the Red Base obj3 >>Retrieve supplies from the downed Pelican >>Retrieve supplies from the downed Pelican obj4 >>Explore further >>Explore further obj5 >>Enter the second teleporter >>Enter the second teleporter #5 hud messaging strings
This is my script
(script startup baseenter (begin (set cheat_jetpack 1) (ai_allegiance player human) (hud_show_motion_sensor false) (hud_show_crosshair false) (fade_in 0 0 0 90) (cinematic_show_letterbox 1) (sleep_until (volume_test_objects base_enter (players)) 15) (sound_looping_start sound\music\drumrun\drumrun none 1) (ai_place first_flood) (ai_place doomed_marine) (cinematic_show_letterbox 0) (game_save_totally_unsafe) (hud_show_motion_sensor true) (hud_show_crosshair true) (show_hud_help_text true) (hud_set_help_text obj1) (hud_set_objective_text obj1) (sleep 150) (show_hud_help_text false)
Anyone know what is wrong?
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megahalofan12
Joined: May 21, 2008
Xbox Live/Xfire is: matthewdratt
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Posted: Dec 23, 2008 11:32 PM
Msg. 5 of 7
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 23, 2008 11:39 PM
Msg. 6 of 7
Thanks, apparently I didn't put my scenario into the data folder when compiling
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Dec 24, 2008 08:22 AM
Msg. 7 of 7
No problem.
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