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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Parsing error?

Author Topic: Parsing error? (7 messages, Page 1 of 1)
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Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 23, 2008 10:36 PM    Msg. 1 of 7       
Never even heard of this before

12.23.08 19:32:30 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
12.23.08 19:33:10 local player 0, weapon (0x0), deleted unexpectedly
12.23.08 19:34:29 EAX: 0xFFFFFFFE
12.23.08 19:34:29 EBX: 0xE3730001
12.23.08 19:34:29 ECX: 0x0012EEE0
12.23.08 19:34:29 EDX: 0x000002CC
12.23.08 19:34:29 EDI: 0x0012EEE0
12.23.08 19:34:29 ESI: 0x00000000
12.23.08 19:34:29 EBP: 0x0012EDB8
12.23.08 19:34:29 ESP: 0x0012EDA8
12.23.08 19:34:29 EIP: 0x77B39A94, C3 8D A4 24 ?????
12.23.08 19:34:29 EXCEPTION halt in \halopc\haloce\source\hs\hs_compile.c,#306: tell matt that somebody failed to correctly report a parsing error.


First off, I got this when attempting to compile scripts. Anyone know how to fix this? And anyone know who matt is?


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Dec 23, 2008 10:39 PM    Msg. 2 of 7       
I'm Matt! (Oh wait, my name is Matt but I don't work at Bungieh. DAMN.)

I had this error. It means you have tried to reference a HUD message from hud_set_message_text that doesn't exist. Just make sure the name is right.


megahalofan12
Joined: May 21, 2008

Xbox Live/Xfire is: matthewdratt


Posted: Dec 23, 2008 11:04 PM    Msg. 3 of 7       
Quote: --- Original message by: DarkZealot
I'm Matt! (Oh wait, my name is Matt but I don't work at Bungieh. DAMN.)

Holy crap, I'm Matt too!


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 23, 2008 11:07 PM    Msg. 4 of 7       
Ok, so I just compiled a HUD message, and I use the standard HUD.

This is the tool output:

Couldn't read map file './toobeta.map'
### hud messages.hmt
obj1
>>Find out what happened to the Marine Scouts
>>Find out what happened to the Marine Scouts
obj2
>>Escape the Red Base
>>Escape the Red Base
obj3
>>Retrieve supplies from the downed Pelican
>>Retrieve supplies from the downed Pelican
obj4
>>Explore further
>>Explore further
obj5
>>Enter the second teleporter
>>Enter the second teleporter
#5 hud messaging strings

This is my script


(script startup baseenter
(begin
(set cheat_jetpack 1)
(ai_allegiance player human)
(hud_show_motion_sensor false)
(hud_show_crosshair false)
(fade_in 0 0 0 90)
(cinematic_show_letterbox 1)
(sleep_until (volume_test_objects base_enter (players)) 15)
(sound_looping_start sound\music\drumrun\drumrun none 1)
(ai_place first_flood)
(ai_place doomed_marine)
(cinematic_show_letterbox 0)
(game_save_totally_unsafe)
(hud_show_motion_sensor true)
(hud_show_crosshair true)
(show_hud_help_text true)
(hud_set_help_text obj1)
(hud_set_objective_text obj1)
(sleep 150)
(show_hud_help_text false)



Anyone know what is wrong?


megahalofan12
Joined: May 21, 2008

Xbox Live/Xfire is: matthewdratt


Posted: Dec 23, 2008 11:32 PM    Msg. 5 of 7       
I don't see anything wrong...

Zealot wrote up about it here if you want to check yourself: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=14872


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 23, 2008 11:39 PM    Msg. 6 of 7       
Thanks, apparently I didn't put my scenario into the data folder when compiling


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Dec 24, 2008 08:22 AM    Msg. 7 of 7       
No problem.

 

 
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