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Author Topic: Questions Needing To Be Answered :D (5 messages, Page 1 of 1)
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frogtamer101
Joined: Dec 8, 2008

Yo sizzle


Posted: Dec 22, 2008 08:50 PM    Msg. 1 of 5       
Sorry to make so many threads really apologize just making sure that someone would answer.
How do I make glass in my map?


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Dec 22, 2008 11:47 PM    Msg. 2 of 5       
To make glass, make a plane, and in the material added to that plane have a % sign, meaning double sided.( example: red_glass%)

Then to make the shader you must use .shader_transparent_glass.


frogtamer101
Joined: Dec 8, 2008

Yo sizzle


Posted: Dec 23, 2008 01:23 AM    Msg. 3 of 5       
Thanks anyone mind telling me why i cant reopen my model :/


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 23, 2008 10:05 AM    Msg. 4 of 5       
You need to compile the .tif into a bitmap or something like that
Edited by Gamma927 on Dec 23, 2008 at 10:05 AM


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Dec 24, 2008 04:18 PM    Msg. 5 of 5       
All bitmaps in halo have to be .tif files. To make it into a bitmap, in tool you must type in

tool bitmaps yourdirectory

Example: tool bitmaps levels\glassmaze\bitmaps


EDIT: Also the bitmaps must be of the power of 2.

Example:
2
4
8
16
ETC


The most comon used bitmap size is probully 512 by 512.
Edited by Ro0ster on Dec 24, 2008 at 04:20 PM

 

 
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