
frogtamer101
Joined: Dec 8, 2008
Yo sizzle
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Posted: Dec 22, 2008 08:50 PM
Msg. 1 of 5
Sorry to make so many threads really apologize just making sure that someone would answer. How do I make glass in my map?
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Dec 22, 2008 11:47 PM
Msg. 2 of 5
To make glass, make a plane, and in the material added to that plane have a % sign, meaning double sided.( example: red_glass%)
Then to make the shader you must use .shader_transparent_glass.
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frogtamer101
Joined: Dec 8, 2008
Yo sizzle
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Posted: Dec 23, 2008 01:23 AM
Msg. 3 of 5
Thanks anyone mind telling me why i cant reopen my model :/
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 23, 2008 10:05 AM
Msg. 4 of 5
You need to compile the .tif into a bitmap or something like that Edited by Gamma927 on Dec 23, 2008 at 10:05 AM
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Dec 24, 2008 04:18 PM
Msg. 5 of 5
All bitmaps in halo have to be .tif files. To make it into a bitmap, in tool you must type in
tool bitmaps yourdirectory
Example: tool bitmaps levels\glassmaze\bitmaps
EDIT: Also the bitmaps must be of the power of 2.
Example: 2 4 8 16 ETC
The most comon used bitmap size is probully 512 by 512. Edited by Ro0ster on Dec 24, 2008 at 04:20 PM
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