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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »SAPIEN ERROR- please help! its really annoying.

Author Topic: SAPIEN ERROR- please help! its really annoying. (7 messages, Page 1 of 1)
Moderators: Dennis

stennett
Joined: Dec 4, 2008


Posted: Dec 20, 2008 07:11 AM    Msg. 1 of 7       
ok, so here's what i did.
1- ripped BG
2- opened scenario in sapien. it crashes.
3- went to debug.txt to see:


12.20.08 12:06:56 sapien pc 01.00.00.0609 ----------------------------------------------
12.20.08 12:06:56 reference function: _write_to_error_file
12.20.08 12:06:56 reference address: 401b13
12.20.08 12:06:56 Couldn't read map file './sapienbeta.map'
12.20.08 12:06:57 CreateDevice succeeded with refresh rate = 0
12.20.08 12:06:58 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
12.20.08 12:07:00 Increasing sound decompression buffer size to 1048576 bytes
12.20.08 12:07:00 scenario_netgame_flags_block block has invalid element count: #213 not in [0,#200]
12.20.08 12:07:00 tag reference name too large (this tag is corrupted).
12.20.08 12:07:00 tag reference name too large (this tag is corrupted).
12.20.08 12:07:00 tag reference name too large (this tag is corrupted).
12.20.08 12:07:00 tag reference name too large (this tag is corrupted).
12.20.08 12:07:00 tag reference name too large (this tag is corrupted).
12.20.08 12:07:00 tag reference name too large (this tag is corrupted).
12.20.08 12:07:00 tag reference name too large (this tag is corrupted).
12.20.08 12:07:00 tag reference name too large (this tag is corrupted).
12.20.08 12:07:00 failed to load scenario tag 'levels\test\bloodgulch\bloodgulch'
12.20.08 12:07:00 need to get the following tags:
12.20.08 12:07:00
12.20.08 12:07:00 game_load() failed.

got any ideas on a fix please, ive allready re-ripped recrusivley and over ritten it twice, i just cant seem to see what i need to do, so if you could help that would be great!


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Dec 20, 2008 10:10 AM    Msg. 2 of 7       
HEK+ ripped it wrong, and therefore it is corrupted. Re-rip it again, or just download the bloodgulch scenario tags on the site.


stennett
Joined: Dec 4, 2008


Posted: Dec 20, 2008 10:28 AM    Msg. 3 of 7       
thanks. ill do that now.. :D
edit: re-rip didnt work, so i downloaded one.. then i got this error
edit 2: fixed some of it. heres the new error ( -.- )

12.20.08 16:30:16 sapien pc 01.00.00.0609 ----------------------------------------------
12.20.08 16:30:16 reference function: _write_to_error_file
12.20.08 16:30:16 reference address: 401b13
12.20.08 16:30:16 Couldn't read map file './sapienbeta.map'
12.20.08 16:30:17 CreateDevice succeeded with refresh rate = 0
12.20.08 16:30:17 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
12.20.08 16:30:18 Increasing sound decompression buffer size to 1048576 bytes
12.20.08 16:30:57 EAX: 0x108A8E78
12.20.08 16:30:57 EBX: 0x00000101
12.20.08 16:30:57 ECX: 0x00000000
12.20.08 16:30:57 EDX: 0x00ADD580
12.20.08 16:30:57 EDI: 0x0012E3D0
12.20.08 16:30:57 ESI: 0x00000000
12.20.08 16:30:57 EBP: 0x0012E2A8
12.20.08 16:30:57 ESP: 0x0012E298
12.20.08 16:30:57 EIP: 0x77819A94, C3 8D A4 24 ?????
12.20.08 16:30:58 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)

got any ideas? 0_0
thanks anyway
Edited by stennett on Dec 20, 2008 at 11:35 AM


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Dec 20, 2008 04:31 PM    Msg. 4 of 7       
If you rip a map by HEK+ you can make it worst so i suggest not to use it unless you get a better graphic card and sound card
or
Make your own tags to create your own map or whatever...
because I had that problem before when I tried to make my own SP from halo combat evolve and i've made it worst...


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Dec 20, 2008 05:39 PM    Msg. 5 of 7       
You have a bad object, so delete all vehicles, scenery, and etc. from the block, and THEN from the palette, and it should work.


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Dec 21, 2008 07:09 AM    Msg. 6 of 7       
ive tried that on another map, deleting everything off it, even light maps and shaders. but i still got errors in 13k a sec that a bitmap is corrupted.


stennett
Joined: Dec 4, 2008


Posted: Dec 23, 2008 11:43 AM    Msg. 7 of 7       
DarkZealot, thanks a lot!! it worked :D ( took a while to see cause my internet was down) :D thanks again!

 

 
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