
sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Dec 15, 2008 07:43 PM
Msg. 1 of 9
well my title is my question; how do i make a invisble barrier? but i have another question in mind. can ai go through the barrier?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 15, 2008 07:45 PM
Msg. 2 of 9
Put a lot of crates, and replace their shaders.
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iTails
Joined: Nov 26, 2008
The lot of idiots on this forum are veterans
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Posted: Dec 15, 2008 07:51 PM
Msg. 3 of 9
Quote: --- Original message by: Gamma927 Put a lot of crates, and replace their shaders. Thats a stupid way to do it. Just make a Box around the map and make it so there is no texture and it is solid. Thats all you need to do.
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Dec 15, 2008 07:58 PM
Msg. 4 of 9
wait iTails i didnt understand that. so would it work if i made a wall and add a +sky texture thing? but dont add collision geometry? sorry its just i want a invisble barrier about the width of bloodgulch. from flamethrower to plasma cannon not base to base.
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iTails
Joined: Nov 26, 2008
The lot of idiots on this forum are veterans
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Posted: Dec 15, 2008 08:01 PM
Msg. 5 of 9
Quote: --- Original message by: sierra117 wait iTails i didnt understand that. so would it work if i made a wall and add a +sky texture thing? but dont add collision geometry? sorry its just i want a invisble barrier about the width of bloodgulch. from flamethrower to plasma cannon not base to base. You make a Box "Around" [not in] the map so that the projectiles can't go out either. You make it a collision geometry. You just make it have a Transparent Texture, or no texture at all, I think.
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Dec 15, 2008 08:04 PM
Msg. 6 of 9
You could use player clipping. There is a tutorial on how to use it in the Official HEK Tutorial. Also, AI couldn't go through it.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Dec 15, 2008 09:54 PM
Msg. 7 of 9
You can also make a box and place it where ever in your map. Then give it the material +sky and attach it to your frame.
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Vick Jr
Joined: Jun 26, 2008
Well enough alone...
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Posted: Dec 17, 2008 08:14 AM
Msg. 8 of 9
Playerclipping is the best for invivisble walls. To make it, use a shader called "+Unused" and then the playerclipping sumbol. Sorry, forget what it is.
You can shoot through it, but can't go though it. I don't know about AI.
If they can't go through it was well, you could try making trigger volumes that detect you leaving the area and prevent you from going foreward. There's also a cieling player clip setting in the maps tag, but that only prevents vehivles from going too high.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Dec 17, 2008 07:55 PM
Msg. 9 of 9
It makes it so you don't crash into an invisible wall. You fly up then it pushes you down without any collision.
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