A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design » Compiling Scenario Error

Author Topic: Compiling Scenario Error (13 messages, Page 1 of 1)
Moderators: Dennis

Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Dec 14, 2008 08:01 AM    Msg. 1 of 13       
When Compiling my Scenario File, I get this:

Choose a type for the shader "dangercanyon_cliff_walls parent" :
1.shader_environment
2.shader_model
3.shader_transparent_generic
4.shader_transparent_chicago
5.shader_transparent_chicago_extended
6.shader_transparent_water
7.shader_transparent_glass
8.shader_transparent_meter
9.shader_transparent_plasma
choice <1-9>:

What do I pick?
Edited by Sabre on Dec 14, 2008 at 08:01 AM


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Dec 14, 2008 08:14 AM    Msg. 2 of 13       
shader_environment. Or at least I think so.


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Dec 14, 2008 08:18 AM    Msg. 3 of 13       
Quote: --- Original message by: Polamee
shader_environment. Or at least I think so.


kk, We'll see how it works...
ahh, now it asks to define the ground shader. Same Options.

Edited by Sabre on Dec 14, 2008 at 08:19 AM


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Dec 14, 2008 08:19 AM    Msg. 4 of 13       
Quote: --- Original message by: Polamee
shader_environment. Or at least I think so.


checked my tags, its true.
Edited by black doom on Dec 14, 2008 at 08:20 AM

for the ground, same answer.
Edited by black doom on Dec 14, 2008 at 08:21 AM


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Dec 14, 2008 08:22 AM    Msg. 5 of 13       
Quote: --- Original message by: black doom

Quote: --- Original message by: Polamee
shader_environment. Or at least I think so.


checked my tags, its true.
Edited by black doom on Dec 14, 2008 at 08:20 AM

for the ground, same answer.
Edited by black doom on Dec 14, 2008 at 08:21 AM


Shader metal plate.
Boy this is annoying, bet you guys tear your hair out everytime.


ARRRRRRGH.

I defined each shader as shader_environment and now it tells me "Some shaders were not defined" and I got no Scenario file >.<

DAMMIT TO HELL.
I Redid the Compile command and now it tells me some edges are open -.-
How do I go to these edges without having to go through the whole bunch?
Edited by Sabre on Dec 14, 2008 at 08:34 AM


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Dec 14, 2008 08:45 AM    Msg. 6 of 13       
Quote: --- Original message by: Sabre

Quote: --- Original message by: black doom

Quote: --- Original message by: Polamee
shader_environment. Or at least I think so.


checked my tags, its true.
Edited by black doom on Dec 14, 2008 at 08:20 AM

for the ground, same answer.
Edited by black doom on Dec 14, 2008 at 08:21 AM


Shader metal plate.
Boy this is annoying, bet you guys tear your hair out everytime.


ARRRRRRGH.

I defined each shader as shader_environment and now it tells me "Some shaders were not defined" and I got no Scenario file >.<

DAMMIT TO HELL.
I Redid the Compile command and now it tells me some edges are open -.-
How do I go to these edges without having to go through the whole bunch?
Edited by Sabre on Dec 14, 2008 at 08:34 AM


WTH what do you try to compile?


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Dec 14, 2008 08:47 AM    Msg. 7 of 13       
Quote: --- Original message by: black doom
Quote: --- Original message by: Sabre

Quote: --- Original message by: black doom

Quote: --- Original message by: Polamee
shader_environment. Or at least I think so.


checked my tags, its true.
Edited by black doom on Dec 14, 2008 at 08:20 AM

for the ground, same answer.
Edited by black doom on Dec 14, 2008 at 08:21 AM


Shader metal plate.
Boy this is annoying, bet you guys tear your hair out everytime.


ARRRRRRGH.

I defined each shader as shader_environment and now it tells me "Some shaders were not defined" and I got no Scenario file >.<

DAMMIT TO HELL.
I Redid the Compile command and now it tells me some edges are open -.-
How do I go to these edges without having to go through the whole bunch?
Edited by Sabre on Dec 14, 2008 at 08:34 AM


WTH what do you try to compile?


V.V

I followed Yayap_the_grunt's Map making tutorial all the way up to Part 3d (no pun) - Basic level editing, this is where the errors with Cmd came up, I use Gmax.

V.V
Edited by Sabre on Dec 14, 2008 at 08:48 AM


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Dec 14, 2008 12:02 PM    Msg. 8 of 13       
Quote: --- Original message by: Pointer
You got to make the shader_environment using guerilla


Yayap's tut Includes this. Cmd Prompt asks me this when I compile the Scenario -.-


defiler1
Joined: Nov 2, 2007

looking for the fourth halo....


Posted: Dec 14, 2008 12:18 PM    Msg. 9 of 13       
you have to make the shaders before you compile...
i learn it the hard way and so i have to make them myself
unless you making a varient of death island or something
just take the shaders from there to use


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Dec 15, 2008 01:45 AM    Msg. 10 of 13       
Quote: --- Original message by: defiler1
you have to make the shaders before you compile...
i learn it the hard way and so i have to make them myself
unless you making a varient of death island or something
just take the shaders from there to use


You don't understand, Read Yayap's tut, it tells you to select the shaders before compiling, but I get this error even when I followed the tut perfectly -.-


Also, I have mountains in my map, can they exceed the sky keeping the map sealed?
Edited by Sabre on Dec 15, 2008 at 02:02 AM

DEAR GOD, SO MANY ERRORS.

This is too much -.-
I started over and everything went fine, until we come to command prompt -.-
Now it tells me there are #377 degenerate triangles, then it tells me which triangles they are.
Can someone please help export it for me? I'll send you the files and include you in credits >.<
Edited by Sabre on Dec 15, 2008 at 03:25 AM


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Dec 15, 2008 04:07 AM    Msg. 11 of 13       
Quote: --- Original message by: EnergyShoes117
YEs that problems shows up all the time. just hit 1 and continue.
Also if just make the sky taller if u want a higher mountain.
Also if someoen exports to you they still ahve to fix ur degenrated triagnle.


but It asks me for each texture I used, and then it it tells me "Some shaders were not defined"
I Don't want the player to be able to go over the mountain, just see it.
I don't know how to fix it -.- Besides, I saved a backup in case it pulled this bull. all they have to do is make the frame, do the linkage and export it to a scenario, all I need.

Hey guys, I re-redid my map, and on closer inspection, I find that lowering the sky vertexes to the right point turn the cliff vertexes a yellow-ish gray, does that mean the map is sealed correctly?
Edited by Sabre on Dec 15, 2008 at 09:38 AM


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Dec 17, 2008 07:41 AM    Msg. 12 of 13       
Yeah noob, don't bump.
anyway it doesn't matter, I can find some other way.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 17, 2008 07:48 PM    Msg. 13 of 13       
It's not even your thread, kosta32.

 

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 6:52 AM 172 ms.
A Halo Maps Website