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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Map File Size and Tags

Author Topic: Map File Size and Tags (2 messages, Page 1 of 1)
Moderators: Dennis

Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 11, 2008 01:26 PM    Msg. 1 of 2       
In trying to reduce the size of a Coldsnap mod in order to add some AI, different scenery, vehicles, etc. what existing tags should be considered for omission?

The map has a total of 255 player starting points (for different map types), a large number of netgame weapons, flags etc. Will reducing any of these buy more breathing room? Recompiling the map using Tool_pro does work, but some of the vehicles won't show, some teleports won't work, etc. Eliminating some of the new encounters, scenery, etc., and then recompiling, will subsequently allow some of the existing vehicle tags to start reappearing and restored functionality of the teleports.

I have been experimenting with removing certain elements, recompiling and reviewing the results. Slayer definitely allows for more vehicles to show up than CTF.


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Dec 11, 2008 02:46 PM    Msg. 2 of 2       
Only tags will count. Netgame flags will not free up space.

 

 
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