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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »sapien problem

Author Topic: sapien problem (11 messages, Page 1 of 1)
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halo3n00b
Joined: Dec 8, 2008


Posted: Dec 8, 2008 06:48 PM    Msg. 1 of 11       
ive been wanting to make ai in my map with sapien, when i open it up it will stay open for about 2 seconds then close. plzzzzzzz help meeee???


halo3n00b
Joined: Dec 8, 2008


Posted: Dec 8, 2008 07:02 PM    Msg. 2 of 11       
basicly whats happening is that i cant open the .scenario
Edited by halo3n00b on Dec 8, 2008 at 07:36 PM


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Dec 8, 2008 08:14 PM    Msg. 3 of 11       
Same thing here. For some reason, my Timberland and Blood Gulch scenarios are corrupted.

Check these:

-Are you sure you've extracted all the tags?
-Does debug.txt say Sapien fails to load a certain tag?
-Have you tried extracting and loading another map?

By the way, since you're making an AI map, I can give you ideas/tips if needed.


halo3n00b
Joined: Dec 8, 2008


Posted: Dec 8, 2008 08:30 PM    Msg. 4 of 11       
so far nothing pops up and says error. i extracted it 2 times, and so far nothing. and i tried other maps.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 9, 2008 12:39 AM    Msg. 5 of 11       
Quote: --- Original message by: arbiter901
Quote: --- Original message by: halo3n00b
ive been wanting to make ai in my map with sapien, when i open it up it will stay open for about 2 seconds then close. plzzzzzzz help meeee???
Open the debug text and post last entry here


Quote: --- Original message by: Polamee

-Does debug.txt say Sapien fails to load a certain tag?


Did you open your debug.txt? This means that YOU ARE MISSING TAGS. PLEASE REFER TO YOUR DEBUG.txt file WHICH WILL HELP YOU MORE THAN WE CAN RIGHT NOW. Copy the last few lines, and paste them here, where we can look at them, and give you the error within 2 minutes.


halo3n00b
Joined: Dec 8, 2008


Posted: Dec 9, 2008 07:24 PM    Msg. 6 of 11       
here it is, it might be kinda late but wateva. but just to let u know im using kornman00s hek and he comes with a different type of sapien wich is called a hobo 102




levels\test\beavercreek\multiplayer.wind
levels\test\beavercreek\beavercreek.fog
levels\test\beavercreek\shaders\greenlight.shader_transparent_chicago
levels\b30\bitmaps\waves bump.bitmap
levels\a30\bitmaps\reflection noise1.bitmap
levels\test\beavercreek\bitmaps\beavercreek_flow.bitmap
levels\test\beavercreek\shaders\beaver water.shader_transparent_water
levels\test\prisoner\shaders\light bright overhead prisoner.shader_transparent_chicago
levels\test\beavercreek\shaders\bright yellow beaver.shader_transparent_chicago
levels\test\beavercreek\shaders\bright blue beaver.shader_transparent_chicago
levels\b30\bitmaps\metal panels generic ext clean.bitmap
levels\b30\shaders\metal panels generic ext clean.shader_environment
levels\b30\bitmaps\metal strips narrow ext.bitmap
levels\b30\shaders\metal strips narrow ext.shader_environment
levels\test\beavercreek\bitmaps\beavercreek bridge.bitmap
levels\test\beavercreek\shaders\beavercreek bridge.shader_environment
levels\b30\bitmaps\detail ground.bitmap
levels\a30\bitmaps\detail grass.bitmap
levels\b30\bitmaps\detail sand.bitmap
levels\test\beavercreek\bitmaps\beavercreek ground.bitmap
levels\test\beavercreek\shaders\beavercreek ground.shader_environment
levels\test\beavercreek\bitmaps\beavercreek boulder.bitmap
levels\test\beavercreek\shaders\beavercreek boulder.shader_environment
levels\a30\bitmaps\cliff rock bump.bitmap
levels\test\beavercreek\bitmaps\beavercreek cliffs.bitmap
levels\test\beavercreek\shaders\beavercreek cliffs.shader_environment
levels\test\beavercreek\beavercreek.bitmap
levels\test\beavercreek\beavercreek.scenario_structure_bsp
levels\test\sidewinder\decals-environment\bitmaps\fore_stripe_plate_blue.bitmap
levels\test\sidewinder\decals-environment\fore_stripe_blue.decal
levels\test\sidewinder\decals-environment\bitmaps\fore_stripe_plate_red.bitmap
levels\test\sidewinder\decals-environment\fore_stripe_red.decal
levels\b30\decals-environment\bitmaps\decal fore symb blue.bitmap
levels\b30\decals-environment\decal fore symb blue.decal
levels\b30\decals-environment\bitmaps\decal fore symb red.bitmap
levels\b30\decals-environment\decal fore symb red.decal
levels\test\dangercanyon\scenery\mp_tree_pine_small\mp_tree_pine_small.model_collision_geometry
levels\test\dangercanyon\scenery\mp_tree_pine_small\mp_tree_pine_small.gbxmodel
levels\test\dangercanyon\scenery\mp_tree_pine_small\mp_tree_pine_small.scenery
levels\b40\scenery\b40_doorblinker\bitmaps\doorblinker.bitmap
levels\b40\scenery\b40_doorblinker\doorblinker.shader_transparent_chicago
levels\test\beavercreek\beavercreek sky.sky
levels\test\beavercreek\beavercreek.scenario
scenery\trees\tree_pine\bitmaps\tree_pine_bough.bitmap
scenery\trees\tree_pine\shaders\pine_bough.shader_model
scenery\trees\tree_pine\bitmaps\tree_pine_trunk.bitmap
scenery\trees\tree_pine\shaders\pine_trunk.shader_model
scenery\floor_arrow\floor_arrow.gbxmodel
scenery\floor_arrow\floor_arrow.scenery
scenery\plants\plant fern\bitmaps\plant fern.bitmap
scenery\plants\plant fern\shaders\plant fern.shader_model
scenery\plants\plant fern\plant fern.gbxmodel
scenery\plants\plant fern\plant fern.scenery
scenery\plants\plant_broadleaf_tall\plant_broadleaf_tall.model_collision_geometry
scenery\plants\plant_broadleaf_tall\plant_broadleaf_tall.model_animations
scenery\plants\plant_broadleaf_tall\shaders\broadleaf bottom.shader_model
scenery\plants\plant_broadleaf_tall\shaders\broadleaf top.shader_model
scenery\plants\plant_broadleaf_tall\bitmaps\plant_broadleaf_leaf_multi.bitmap
scenery\plants\plant_broadleaf_tall\bitmaps\plant_broadleaf_leaf.bitmap
scenery\plants\plant_broadleaf_tall\shaders\broadleaf stem.shader_model
scenery\plants\plant_broadleaf_tall\bitmaps\plant_broadleaf_trunk.bitmap
scenery\plants\plant_broadleaf_tall\shaders\broadleaf trunk.shader_model
scenery\plants\plant_broadleaf_tall\plant_broadleaf_tall.gbxmodel
scenery\plants\plant_broadleaf_tall\plant_broadleaf_tall.scenery
scenery\trees\tree_leafy_sapling\tree_leafy_sapling.gbxmodel
scenery\trees\tree_leafy_sapling\tree_leafy_sapling.scenery
scenery\trees\tree_leafy_medium\tree_leafy_medium.model_animations
scenery\trees\tree_leafy_medium\tree_leafy_medium.gbxmodel
scenery\trees\tree_leafy_medium\tree_leafy_medium.scenery
scenery\trees\tree_leafy\tree_leafy.model_collision_geometry
scenery\trees\tree_leafy\bitmaps\tree_leafy_leaves_multi.bitmap
scenery\trees\tree_leafy\bitmaps\tree_leafy_leaves.bitmap
scenery\trees\tree_leafy\shaders\tree_leafy_leaves.shader_model
scenery\trees\tree_leafy\bitmaps\tree_leafy_trunk.bitmap
scenery\trees\tree_leafy\shaders\tree_leafy_trunk.shader_model
scenery\trees\tree_leafy\tree_leafy.gbxmodel
scenery\trees\tree_leafy\tree_leafy.scenery
sky\clear afternoon\sun.lens_flare
sky\clear afternoon\bitmaps\clouds puffy light.bitmap
sky\clear afternoon\bitmaps\cloud mask.bitmap
sky\clear afternoon\shaders\clouds puffy light.shader_transparent_chicago
sky\clear afternoon\bitmaps\sky clear blue.bitmap
sky\clear afternoon\bitmaps\stars.bitmap
sky\clear afternoon\bitmaps\detail star twinkle.bitmap
sky\clear afternoon\shaders\sky clear blue.shader_transparent_chicago_extended
sky\ring\ring clear afternoon.bitmap
sky\clear afternoon\shaders\ring clear afternoon.shader_transparent_chicago
sky\planets\basis clear afternoon.bitmap
sky\clear afternoon\shaders\basis clear afternoon.shader_transparent_chicago
sky\planets\threshold clear afternoon.bitmap
sky\clear afternoon\shaders\threshold clear afternoon.shader_transparent_chicago
sky\mp clear afternoon\mp clear afternoon.gbxmodel
sound\sound environments\quarry.sound_environment
sound\sfx\ambience\exteriors\loops\forestday.sound
sound\sfx\ambience\a30\forest_day.sound_looping
sound\sfx\ambience\a30\a30stream.sound
sound\sfx\ambience\multiplayer\stream.sound_looping
sound\sfx\ambience\multiplayer\stream.sound_scenery
Edited by halo3n00b on Dec 9, 2008 at 07:27 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 9, 2008 08:05 PM    Msg. 7 of 11       
You're opening up Battle Creek like me! But I don't know how to fix these errors, mainly because this is just a list of tags. It should look more like this:

08.17.08 16:27:30  sapien pc 01.00.00.0609 ----------------------------------------------
08.17.08 16:27:30 reference function: _write_to_error_file
08.17.08 16:27:30 reference address: 401b13
08.17.08 16:27:30 Couldn't read map file './sapienbeta.map'
08.17.08 16:27:31 CreateDevice succeeded with refresh rate = 0
08.17.08 16:27:31 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
08.17.08 16:27:32 Increasing sound decompression buffer size to 1048576 bytes
08.17.08 16:27:32 file_open('tags\levels\a10\music\a10_01.sound_looping') error 0x00000003 'The system cannot find the path specified. '
08.17.08 16:27:32 couldn't open sound_looping tag 'a10_01.sound_looping'.
08.17.08 16:27:32 file_open('tags\levels\a10\music\a10_03.sound_looping') error 0x00000003 'The system cannot find the path specified. '
08.17.08 16:27:32 couldn't open sound_looping tag 'a10_03.sound_looping'.
08.17.08 16:27:32 file_open('tags\levels\a10\music\a10_04.sound_looping') error 0x00000003 'The system cannot find the path specified. '
08.17.08 16:27:32 couldn't open sound_looping tag 'a10_04.sound_looping'.
08.17.08 16:27:32 file_open('tags\levels\a10\music\a10_05.sound_looping') error 0x00000003 'The system cannot find the path specified. '
08.17.08 16:27:32 couldn't open sound_looping tag 'a10_05.sound_looping'.
08.17.08 16:27:32 file_open('tags\levels\a10\music\a10_06.sound_looping') error 0x00000003 'The system cannot find the path specified. '
08.17.08 16:27:32 couldn't open sound_looping tag 'a10_06.sound_looping'.
08.17.08 16:27:32 file_open('tags\levels\a10\music\a10_07.sound_looping') error 0x00000003 'The system cannot find the path specified. '
08.17.08 16:27:32 couldn't open sound_looping tag 'a10_07.sound_looping'.
08.17.08 16:27:32 file_open('tags\levels\a10\music\a10_02.sound_looping') error 0x00000003 'The system cannot find the path specified. '
08.17.08 16:27:32 couldn't open sound_looping tag 'a10_02.sound_looping'.
08.17.08 16:27:32 file_open('tags\sound\dialog\a10\a10_flavor_010_cortana.sound') error 0x00000003 'The system cannot find the path specified. '
08.17.08 16:27:32 couldn't open sound tag 'a10_flavor_010_cortana.sound'.
08.17.08 16:27:32 file_open('tags\sound\dialog\a10\a10_flavor_020_cortana.sound') error 0x00000003 'The system cannot find the path specified. '
08.17.08 16:27:32 couldn't open sound tag 'a10_flavor_020_cortana.sound'.
08.17.08 16:27:32 file_open('tags\sound\dialog\a10\a10_flavor_030_cortana.sound') error 0x00000003 'The system cannot find the path specified. '
08.17.08 16:27:32 couldn't open sound tag 'a10_flavor_030_cortana.sound'.


halo3n00b
Joined: Dec 8, 2008


Posted: Dec 9, 2008 08:18 PM    Msg. 8 of 11       
if wat i posted wasnt debug.txt then where do i find it? and does using kornman00s hek make a difference, because im not using sapien im using a hobo (basicly the same thing) but if there is any differance, could you give me a link to sapien cause i dont wanna download HEK becaus its like 275mb


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 9, 2008 08:20 PM    Msg. 9 of 11       
HEK installs Sapien. Otherwise, use ahobo. It doesn't make a difference, but I like Sapien more (My opinion). The debug.txt file is where you installed halo, most likely
C:/Program Files/Microsoft Games/Halo Custom Edition , and there is a file called debug.txt


halo3n00b
Joined: Dec 8, 2008


Posted: Dec 9, 2008 09:07 PM    Msg. 10 of 11       
Quote: --- Original message by: Gamma927
HEK installs Sapien. Otherwise, use ahobo. It doesn't make a difference, but I like Sapien more (My opinion). The debug.txt file is where you installed halo, most likely
C:/Program Files/Microsoft Games/Halo Custom Edition , and there is a file called debug.txt
ok here it is i found it. oh and gamma could you give me ur xfire?

12.09.08 16:13:44 guerilla pc 01.00.00.0609 ----------------------------------------------
12.09.08 16:13:44 reference function: _write_to_error_file
12.09.08 16:13:44 reference address: 4011a4
12.09.08 16:13:44 Couldn't read map file './guerillabeta.map'


12.09.08 16:20:27 a hobo pc 01.01.00.0609 ----------------------------------------------
12.09.08 16:20:27 reference function: _write_to_error_file
12.09.08 16:20:27 reference address: 401b13
12.09.08 16:20:27 Couldn't read map file './a_hobobeta.map'
12.09.08 16:20:28 CreateDevice succeeded with refresh rate = 0
12.09.08 16:20:28 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
12.09.08 16:20:29 file_open('tags\ui\editor\markers\normal\normal.gbxmodel') error 0x00000003 'The system cannot find the path specified. '
12.09.08 16:20:29 couldn't open gbxmodel tag 'normal.gbxmodel'.
12.09.08 16:20:29 EAX: 0x0012F2EC
12.09.08 16:20:29 EBX: 0x706C6101
12.09.08 16:20:29 ECX: 0x0012F35D
12.09.08 16:20:29 EDX: 0x0012F324
12.09.08 16:20:29 EDI: 0x0012F2D8
12.09.08 16:20:29 ESI: 0x00000000
12.09.08 16:20:29 EBP: 0x0012F1B0
12.09.08 16:20:29 ESP: 0x0012F1A0
12.09.08 16:20:29 EIP: 0x7C90EB94, C3 8D A4 24 ?????
12.09.08 16:20:29 EXCEPTION halt in .\editor_renderer.cpp,#189: marker.model_index!=NONE


12.09.08 16:22:29 a hobo pc 01.01.00.0609 ----------------------------------------------
12.09.08 16:22:29 reference function: _write_to_error_file
12.09.08 16:22:29 reference address: 401b13
12.09.08 16:22:29 Couldn't read map file './a_hobobeta.map'
12.09.08 16:22:29 CreateDevice succeeded with refresh rate = 0
12.09.08 16:22:30 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
12.09.08 16:22:30 file_open('tags\ui\editor\markers\normal\normal.gbxmodel') error 0x00000003 'The system cannot find the path specified. '
12.09.08 16:22:30 couldn't open gbxmodel tag 'normal.gbxmodel'.
12.09.08 16:22:30 EAX: 0x0012F2EC
12.09.08 16:22:30 EBX: 0x706C6101
12.09.08 16:22:30 ECX: 0x0012F35D
12.09.08 16:22:30 EDX: 0x0012F324
12.09.08 16:22:30 EDI: 0x0012F2D8
12.09.08 16:22:30 ESI: 0x00000000
12.09.08 16:22:30 EBP: 0x0012F1B0
12.09.08 16:22:30 ESP: 0x0012F1A0
12.09.08 16:22:30 EIP: 0x7C90EB94, C3 8D A4 24 ?????
12.09.08 16:22:30 EXCEPTION halt in .\editor_renderer.cpp,#189: marker.model_index!=NONE
Edited by halo3n00b on Dec 9, 2008 at 09:50 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 9, 2008 09:53 PM    Msg. 11 of 11       
Quote: --- Original message by: halo3n00b

12.09.08 16:22:30 file_open('tags\ui\editor\markers\normal\normal.gbxmodel') error
Edited by halo3n00b on Dec 9, 2008 at 09:50 PM


You are missing this file. Xfire = Gamma927

 

 
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