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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Spartan Actor Variants

Author Topic: Spartan Actor Variants (9 messages, Page 1 of 1)
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Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 6, 2008 08:40 AM    Msg. 1 of 9       
Which map or level is best to rip Spartan Actors from?


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Dec 6, 2008 08:54 AM    Msg. 2 of 9       
you can make one yourself. it not hard.


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 6, 2008 09:22 AM    Msg. 3 of 9       
I have, but am trying to minimize the tag size as much as possible to save space. I didn't know if there were some "optimized" tags available elsewhere.


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Dec 6, 2008 09:28 AM    Msg. 4 of 9       
Quote: --- Original message by: Mysterion
I have, but am trying to minimize the tag size as much as possible to save space. I didn't know if there were some "optimized" tags available elsewhere.


actor and actor viariant are max 7 kb. use tool pro for more tag space. also, i can make you them if you want to.


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 6, 2008 01:26 PM    Msg. 5 of 9       
Unfortunately Tool_pro will compile the map, but it when opening the map strange things will occur such as AI won't move, vehicles types are missing. It definitely occurs when the map is too large for Tool++ to compile.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 6, 2008 01:27 PM    Msg. 6 of 9       
Search delimiter on this website. There are spartan tags there. Or I could give them to you.


megahalofan12
Joined: May 21, 2008

Xbox Live/Xfire is: matthewdratt


Posted: Dec 6, 2008 04:22 PM    Msg. 7 of 9       
Just edit the biped of them to make their looking and aiming better
Just open the biped and look for looking velocities and acceleration.
Then set this:

Aiming Velocity Max: 360
Aiming Accel Max: 720
Casual Aiming: .8
Looking Velocity Max: 720
Looking Accel Max: 1440


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Dec 7, 2008 01:29 PM    Msg. 8 of 9       
AI don't move?

Did you give them firing positions? And how many are there?

If there are too many AI on the map at once, they'll stop moving, and in some cases won't even shoot.


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Dec 7, 2008 04:41 PM    Msg. 9 of 9       
Fixed the AI...they were all climbing into their warthogs, then not moving, but would drive while in Sapien. I have discovered that while in Sapien, if I delete the warthog tag type for the vehicle they just sat there in, and then added the tag type back in under "Edit Types", then recompile, they start driving without any problem...very strange. Guess that it is just one of the peculiarities of Sapien.
Edited by Mysterion on Dec 7, 2008 at 04:52 PM

 

 
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