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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »my script is not working

Author Topic: my script is not working (3 messages, Page 1 of 1)
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xXKrenof EVILXx
Joined: Sep 15, 2008

I choose what I like.


Posted: Nov 28, 2008 10:49 PM    Msg. 1 of 3       
this is was a Campaign script that dose not work

when I try to compile this script it says something something yada yada
so can any one tell me whats wrong with this script

(script startup
(sleep_until (volume_test_objects trig1 (players))0)
(ai_place Humans)
(sound_impulse_start sound\dialog\multiplayer1\In_Amber_Clad none 1)
(game_save)
(sleep_until (volume_test_objects area1 (players))0)
(ai_place cov1_area1/brutes_middle )
(ai_place cov1_area1/grunts_left )
(ai_place cov1_area1/grunts_right )
(ai_place cov1_area1/grunts_middle )
(sleep_until (volume_test_objects area2 (players))0)
(ai_place cov2_area2/brutes_right )
(ai_place cov2_area2/brutes_left )
(ai_place cov2_area2/grunts_right )
(ai_place cov2_area2/grunts_left )
(sleep_until (volume_test_objects area3 (players))0)
(ai_place cov3_area3/brutes_left )
(ai_place cov3_area3/grunts_right )
(ai_place cov3_area3/grunts_left )
(sleep_until (volume_test_objects area4 (players))0)
(ai_place cov4_area4/grunts_left )
(ai_place cov4_arae4/grunts_right )
(ai_place cov4_area4/brutes_right )
(ai_place hum4_area4/morgan_right )
(ai_place hum4_area4/elite_middle )
(ai_place hum4_area4/wunded_back )
(ai_place hum4_area4/dion_left )
(sleep_until (volume_test_objects area5 (players))0)
(ai_place cov5_area5/grunts_right )
(ai_place cov5_area5/grunts_left )
(ai_place cov5_area5/brutes_middle )
(sleep_until (volume_test_objects trig2 (players))0)
(ai_place cov2)
(game_save)
(sleep_until (volume_test_objects trig3 (players))0)
(ai_place cov3)
(game_save)
(sleep_until (volume_test_objects trig4 (players))0)
(ai_place cov4)
(sound_impulse_start sound\dialog\multiplayer1\Behold_A_Pale_Horse1 none 1)
(game_save)
(sleep_until (volume_test_objects trig5 (players))0)
(ai_place cov5)
(sound_impulse_start sound\dialog\multiplayer1\This_Is_The_Hour none 1)
(game_save)


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Nov 28, 2008 10:53 PM    Msg. 2 of 3       
I'm pretty sure
(sleep_until (volume_test_objects trig4 (players))0)
is meant to be
(sleep_until (volume_test_objects trig4 (players)) 0)


xXKrenof EVILXx
Joined: Sep 15, 2008

I choose what I like.


Posted: Nov 29, 2008 03:38 PM    Msg. 3 of 3       
thanks ill try that

 

 
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