
xXKrenof EVILXx
Joined: Sep 15, 2008
I choose what I like.
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Posted: Nov 28, 2008 10:49 PM
Msg. 1 of 3
this is was a Campaign script that dose not work
when I try to compile this script it says something something yada yada so can any one tell me whats wrong with this script
(script startup (sleep_until (volume_test_objects trig1 (players))0) (ai_place Humans) (sound_impulse_start sound\dialog\multiplayer1\In_Amber_Clad none 1) (game_save) (sleep_until (volume_test_objects area1 (players))0) (ai_place cov1_area1/brutes_middle ) (ai_place cov1_area1/grunts_left ) (ai_place cov1_area1/grunts_right ) (ai_place cov1_area1/grunts_middle ) (sleep_until (volume_test_objects area2 (players))0) (ai_place cov2_area2/brutes_right ) (ai_place cov2_area2/brutes_left ) (ai_place cov2_area2/grunts_right ) (ai_place cov2_area2/grunts_left ) (sleep_until (volume_test_objects area3 (players))0) (ai_place cov3_area3/brutes_left ) (ai_place cov3_area3/grunts_right ) (ai_place cov3_area3/grunts_left ) (sleep_until (volume_test_objects area4 (players))0) (ai_place cov4_area4/grunts_left ) (ai_place cov4_arae4/grunts_right ) (ai_place cov4_area4/brutes_right ) (ai_place hum4_area4/morgan_right ) (ai_place hum4_area4/elite_middle ) (ai_place hum4_area4/wunded_back ) (ai_place hum4_area4/dion_left ) (sleep_until (volume_test_objects area5 (players))0) (ai_place cov5_area5/grunts_right ) (ai_place cov5_area5/grunts_left ) (ai_place cov5_area5/brutes_middle ) (sleep_until (volume_test_objects trig2 (players))0) (ai_place cov2) (game_save) (sleep_until (volume_test_objects trig3 (players))0) (ai_place cov3) (game_save) (sleep_until (volume_test_objects trig4 (players))0) (ai_place cov4) (sound_impulse_start sound\dialog\multiplayer1\Behold_A_Pale_Horse1 none 1) (game_save) (sleep_until (volume_test_objects trig5 (players))0) (ai_place cov5) (sound_impulse_start sound\dialog\multiplayer1\This_Is_The_Hour none 1) (game_save)
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Nov 28, 2008 10:53 PM
Msg. 2 of 3
I'm pretty sure (sleep_until (volume_test_objects trig4 (players))0) is meant to be (sleep_until (volume_test_objects trig4 (players)) 0)
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