A drop off would be animations and scripting
you can steal animations by going in Sapein, File, and Import animations and select a .scenario file with animations (campaign files)
then use a script like this
(script startup dropoff
(sleep_until (= (ai_living_count marines_1) 0) 15)
(sleep 50)
(object_create_anew pelican_1)
(ai_place marines_2)
(vehicle_load_magic pelican_1 "rider" (ai_actors marines_2))
(recording_play_and_hover pelican_1 RECORDINGNAME)
(sleep 150)
(vehicle_unload pelican_1 "rider" )
(sleep 60)
(vehicle_hover pelican_1 false )
(recording_play_and_delete pelican_1)
)
All this script does is waits for the encounter marines_1 to die off. Then creates pelican_1 and marines_2. Loads marines_2 into the passengers seats of pelican_1. Then plays the animation for pelican_1. Waits. Hovers, and drops off marines_2. Waits. Plays another animation and deletes pelican_1. I have a whole writeup of this here:
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=21070 And could you let us see the script you created for the cut scene.
Your script might not work because you used a program for a cutscene. Download the video tut on cutscenes or the tut on single player maps by polar bear. They both give you the plain script for cutscenes.
Edited by megahalofan12 on Nov 28, 2008 at 10:47 AM