
biglou117
Joined: Oct 30, 2008
Stupidity is not a handicap! Park elsewhere!
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Posted: Nov 16, 2008 07:12 AM
Msg. 1 of 19
hi there, ill start simply by saying: I CANNOT MAKE MAPS! :(. I was hoping that somebody would make a map for me that is like the halo book "the flood." where u have to battle through some covies on board the POA or somethin like that ship and get to the pelicans in a hangar and launch into space. when u r in space u have to fly ur peli or draco etc etc towards a covie ship and capture their flag then u have to fly back into space towards ur ship. can i plz have bots that fly seraphs and things and try to shoot u down as well as marine bots who fly pelis and dracos. i dont really care if there arent very many bots, as long as the map doesnt lagg really badly. and guys please dont reply if ur gonna start babbling about me bein a noob cos i cant make a map.
thanks
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wireddragon93
Joined: Sep 21, 2008
Me Is R Back ! xfire: wireddragon93
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Posted: Nov 16, 2008 02:42 PM
Msg. 2 of 19
well i have tryed to make maps and i like ur idea ill try to get started on that u want it large? or VERY large?
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Nov 16, 2008 10:04 PM
Msg. 3 of 19
What is a Draco? I don't think the PoA had any of those, whatever they are...
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 17, 2008 08:10 PM
Msg. 4 of 19
Aren't those covenant ships? That would make no sense whatsoever...
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biglou117
Joined: Oct 30, 2008
Stupidity is not a handicap! Park elsewhere!
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Posted: Nov 18, 2008 02:07 PM
Msg. 5 of 19
i would like the map to be large but not so much that it will b laggey. and a draco is a human ship that is like a longsword only bigger, its in rpg beta 3 Edited by biglou117 on Nov 18, 2008 at 02:08 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 18, 2008 08:22 PM
Msg. 6 of 19
No I've seen them before, but they were purple, so I had no idea. The inside was human-like, but my brain didn't make the connection. I'm still sleepy...
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Nov 18, 2008 11:03 PM
Msg. 7 of 19
I am afraid that didn't help. I suppose you wouldn't have blueprints.
well anyway... i don't think the Draco should be put in.
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biglou117
Joined: Oct 30, 2008
Stupidity is not a handicap! Park elsewhere!
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Posted: Nov 19, 2008 01:32 PM
Msg. 8 of 19
i suppose, but u could have them as scenery and on fire. if some one can help plz resopnd!!!!
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Nov 19, 2008 10:51 PM
Msg. 9 of 19
He said the inside was human like and the outside was purple.
You can't see the inside of the Seraph Class Fighter. And i am pretty sure he knows what a seraph is.
I think it really was just a Purple vehicle.
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Nov 20, 2008 05:50 AM
Msg. 10 of 19
another "type" of draco is in rpg beta 5 and you need to type object_create_anew d1 with dev to spawn it.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 25, 2008 12:28 AM
Msg. 11 of 19
Quote: --- Original message by: bmcxbladeQuote: --- Original message by: Gamma927 No I've seen them before, but they were purple, so I had no idea. The inside was human-like, but my brain didn't make the connection. I'm still sleepy... they are in the map extinction_ai and they are called seraphs......the draco is in gm_flatgrass Edited by bmcxblade on Nov 19, 2008 at 01:56 PM GM_Flatgrass! That's where I saw it before. It was the one where you keep spawning vehicles. I know because I got crushed by one :( Oh and I am 100% certain that Seraph-Class Fighters are covenant made. And they are purple.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Nov 25, 2008 02:56 AM
Msg. 12 of 19
Seraphs are covenant. They're the covenant equivalent of longswords.
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Nov 26, 2008 04:59 PM
Msg. 13 of 19
I wouldn't call them equivalent.
Seraphs are starfighters, if you will, designed for exoatmospheric dogfighting or fighter-to-ship engagements, with plasma weaponry. Also note that Banshee cockpits can be sealed for exoatmospheric activity.
Longswords are interceptors, the definition of which is for the destruction of enemy fighters and bombers. They also have additional functions. They should not be mistaken for bombers, as their cousin the Shortsword is a UNSC bomber, which i don't know if it can operate exoatmosphericly.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 26, 2008 06:19 PM
Msg. 14 of 19
Quote: --- Original message by: biglou117 when u r in space u have to fly ur peli or draco etc etc towards a covie ship and capture their flag then u have to fly back into space towards ur ship.
Wait what? Quote: --- Original message by: biglou117 can i plz have bots that fly seraphs and things and try to shoot u down as well as marine bots who fly pelis and dracos.
If this was in space, Marines would first of all not fly Pelicans or Dracos because they are not suited for dogfighting. Unless this was a full out invasion, it would not make sense. If we could make it Longswords instead, and make them smaller and much easier to kill, and not have that mini-nuke, or all those missiles, then that could work (storywise). Oh and the Seraphs would slaughter everyone within 10 minutes. Quote: --- Original message by: FoxtrotZero Seraphs are starfighters, if you will, designed for exoatmospheric dogfighting or fighter-to-ship engagements, with plasma weaponry. Also note that Banshee cockpits can be sealed for exoatmospheric activity.
Not necessarily, because the most they do is take fire for the Covenant ships, and do not usually charge UNSC capital ships. However, they are highly effective against Longsword fighters, making them mostly a space-superiority fighter/spaceship/whatever you want to call it. They are also able to bombard troops, as was shown when they slaughtered most of the Spartan-III's on Pegasi Delta. Edited by Gamma927 on Nov 26, 2008 at 06:20 PM
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biglou117
Joined: Oct 30, 2008
Stupidity is not a handicap! Park elsewhere!
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Posted: Dec 3, 2008 12:12 PM
Msg. 15 of 19
yeah well the pelicans would be TRANSPORTS so that it transports ppl 2 the covie ship. the dracos could be on fire, making them floating spawn points with loads of guns and maybe have teleporters to the UNSC ship.
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Dec 3, 2008 12:36 PM
Msg. 16 of 19
Quote: --- Original message by: biglou117 yeah well the pelicans would be TRANSPORTS so that it transports ppl 2 the covie ship. the dracos could be on fire, making them floating spawn points with loads of guns and maybe have teleporters to the UNSC ship. wait a minute, destroyed dracos with alive pilot that can still control the guns AND it has spawn points AND portals? while the useless pelicans try to transport2 useless people in impossible useless mission to capture an useless flag? please come back after managed to make atleast even the tiny of the tinyest of sense.
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biglou117
Joined: Oct 30, 2008
Stupidity is not a handicap! Park elsewhere!
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Posted: Dec 5, 2008 04:28 PM
Msg. 17 of 19
look, i was thinking the map might run like the map called "debris field zoidac." the draco cannot shoot. 2nd the covie team would get spacecraft too, like the searaph and the covie dropship, banshees, etc,etc. the map should be reasonably balanced. and also the pelicans wouldn't have missiles or machine guns, they'd just be transports.
the basic idea is that there'd be so much chaos that some ppl might manage to sneak into a hangar and grab the flag
P.S if you arent interested go away please Edited by biglou117 on Dec 5, 2008 at 04:30 PM
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Dec 8, 2008 12:49 AM
Msg. 18 of 19
first of all, why in hell woulfd the covenant have a flag.
second of all, why the hell would there be a war over flags?
third of all, why the hell would one troop go to anothers flagship, were it possible.
Say, are we restrained to ACTUAL flags? I mean, star Wars: Republic Commando had disc type things. Couldn't we have, like, recover some equipment or something? It would make more sence.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 9, 2008 12:52 AM
Msg. 19 of 19
Quote: --- Original message by: EnergyShoes117 GL on making ais driving vehicles and shoot u down. (they really suck at driving vehicles) Even better luck at getting them to fly :D
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