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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »i figured out how to export the map in 3ds max...but its being gay!!

Author Topic: i figured out how to export the map in 3ds max...but its being gay!! (6 messages, Page 1 of 1)
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keeefers
Joined: Jul 14, 2008

xfire-keeefers master chief loves cupcakes:)


Posted: Nov 9, 2008 03:06 PM    Msg. 1 of 6       
when ever i compile a map
its like being gay
the background is like the color of the sky

http://i437.photobucket.com/albums/qq100/keeefers/map.jpg


thats a picture of it

and i cant see crap


i used the D40 sky
Edited by keeefers on Nov 9, 2008 at 03:41 PM


keeefers
Joined: Jul 14, 2008

xfire-keeefers master chief loves cupcakes:)


Posted: Nov 9, 2008 03:24 PM    Msg. 2 of 6       
yes
radiosity_quality 0
radiosity_start
radiosity_save
and ive moved into the box


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Nov 9, 2008 05:21 PM    Msg. 3 of 6       
Use tool for lightmaps. Works better.

tool lightmaps *map path here* 0 0.9


When you get the final done, change the 0 to 1 and the 0.9 to 1. It will take longer, but look better, with realistic shadows from the environment and overall have better lighting.


keeefers
Joined: Jul 14, 2008

xfire-keeefers master chief loves cupcakes:)


Posted: Nov 9, 2008 05:24 PM    Msg. 4 of 6       
ok ill try


goyanks135
Joined: Nov 13, 2005


Posted: Nov 10, 2008 04:07 PM    Msg. 5 of 6       
Did you set up your shaders?
Edited by goyanks135 on Nov 10, 2008 at 04:08 PM


keeefers
Joined: Jul 14, 2008

xfire-keeefers master chief loves cupcakes:)


Posted: Nov 10, 2008 04:53 PM    Msg. 6 of 6       
nevermind
i found out why
its because i forgot to put the +sky for the sky part

 

 
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