
Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Nov 7, 2008 03:48 PM
Msg. 2 of 3
Here are the commands for making a nav point appear and disappear:
(activate_team_nav_point_flag <navpoint> <team> <cutscene_flag> <real>) activates a nav point type <string> attached to a team anchored to a flag with a vertical offset <real>. If the player is not local to the machine, this will fail
(activate_team_nav_point_object <navpoint> <team> <object> <real>) activates a nav point type <string> attached to a team anchored to an object with a vertical offset <real>. If the player is not local to the machine, this will fail
(deactivate_team_nav_point_flag <team> <cutscene_flag>) deactivates a nav point type attached to a team anchored to a flag
(deactivate_team_nav_point_object <team> <object>) deactivates a nav point type attached to a team anchored to an object
If you want the want the nav point pointing to a cutscene flag, then you use the "activate_team_nav_point_flag" command and the "deactivate_nav_point_flag".
If you want the nav point pointing to an object, then you use the "activate_team_nav_point_object" and "deactivate_team_nav_point_object".
Here's what to put in each field:
<navpoint>
This is the type of navpoint you want. Here are the values and what they are:
"default" - the normal blue arrow "default_red" - same thing as default, but red "flag_blue" - in CTF, the icon for the flag you need to capture "flag_red" - same thing but red "target_blue" - a target icon, blue "target_red" - same thing, but red "crown_blue" - it's the icon for the hill in king of the hill in blue "crown_red" - same thing red "ball_blue" - oddball icon in blue "ball_red" - same thing red
<team>
This is the team that you want to see the icon. It's usually just for the player, so just set it to "Player". But, here's the rest of the teams anyways:
Default - red team in multiplayer, not used in single player Player - blue team in multiplayer, the player's team in single player Human - marines and cortana- Covenant - self-explanatory Flood - self-explanatory Sentinel - sentinels and the monitor's team
<cutscene_flag>
Just the name of the cutscene flag you want the nav point on.
<object>
Same thing, but with the object's name.
<real>
This is how high you want the nav point to be from the position of the object or flag. 0.6 is good for most cases.
And there's your over-explained answer. xD Edited by Me KS on Nov 7, 2008 at 03:49 PM
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