
Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Oct 28, 2008 04:17 AM
Msg. 1 of 5
Say, for a vehicle, you make it like an elevator, make the idle animation go up and down, and basically have an animated elevator. Would this sync? Or would it be the same as animated scenery?
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bobbysoon
Joined: Feb 1, 2007
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Posted: Oct 28, 2008 01:42 PM
Msg. 2 of 5
it wouldn't always synch. When a player joins, and that vehicle is created on the joining players computer, the animation starts at zero, while other's instances of that vehicle on their computers could be half way thrue the anim why a vehicle? Edited by bobbysoon on Oct 28, 2008 at 01:42 PM
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Oct 28, 2008 07:18 PM
Msg. 3 of 5
Quote: --- Original message by: Mythril Say, for a vehicle, you make it like an elevator, make the idle animation go up and down, and basically have an animated elevator. Would this sync? Or would it be the same as animated scenery? I think it would. You can see the shooting animations for a gunner firing his gun when you are the driver.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Oct 29, 2008 01:40 AM
Msg. 4 of 5
Quote: --- Original message by: bobbysoon
it wouldn't always synch. When a player joins, and that vehicle is created on the joining players computer, the animation starts at zero, while other's instances of that vehicle on their computers could be half way thrue the anim why a vehicle? Edited by bobbysoon on Oct 28, 2008 at 01:42 PM Cause animated scenery totally doesn't sync.
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Oct 30, 2008 09:42 PM
Msg. 5 of 5
And because, i think, he wants it to move people.
Can you set different points for entering and exiting a vehicle? If so, ill continue. otherwise, i won't.
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