
Vlad
Joined: Sep 29, 2008
We're heroes;we always arrive in the nick of time.
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Posted: Oct 22, 2008 02:11 PM
Msg. 1 of 8
I am only posting this because I have negative talent with making maps. Tutorials don't help squat with low patience and no time.
Maps that have been upped in scale(Such as Hang Em Even Higher, but BIGGER!). My thoughts were some of the original maps, but the Chiron one might be a bit... funky. Blood Gulch'd be nice, but it has also been butchered to the end of the universe, so whatever you'd like with that one. Hugeass size and up is nice, as long as a Longsword can easily maneuver around =D
*EDIT* I was a-wondering if anyone could make an RPing map with islands. Big enough so walking is useless, but not exceedingly big. If you could get a couple boats in, hell, even a submarine, and some pelicans, that would be great!
Also, if anybody can find/make a good 1v1-4v4 map for a little... Competition... that I am making. It has to have good cover, but not very big. Like Hang Em High, but with the spike things a bit more spaced apart.
All maps should have Pelicans! And be able to maneuver easily with Longswords, even if it doesn't have them. All maps *EDIT*should be greater or equal to the size of Hugeass*EDIT*(But they should be!)
*EDIT*Meh, I like big maps. I rock in vehicles, but I am Le Crappy on foot. Edited by Vlad on Oct 22, 2008 at 03:08 PM Edited by Vlad on Oct 22, 2008 at 05:27 PM
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Auxor
Joined: Sep 5, 2008
Ever drunk Baileys out of a shoe?
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Posted: Oct 23, 2008 09:16 AM
Msg. 2 of 8
Yeah. The primary reason why the RPG Beta maps are amazingly terrible beyond belief. They are way too big, the vehicles are usually shoddy, nothing is skinned properly and everything is spaced way too far apart with nothing interesting in between.
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Vlad
Joined: Sep 29, 2008
We're heroes;we always arrive in the nick of time.
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Posted: Oct 24, 2008 04:01 PM
Msg. 3 of 8
Quote: --- Original message by: Auxor Yeah. The primary reason why the RPG Beta maps are amazingly terrible beyond belief. They are way too big, the vehicles are usually shoddy, nothing is skinned properly and everything is spaced way too far apart with nothing interesting in between. Someone who makes RPG Beta maps should think about that. Yeah, they're too big, yeah, there is squat between the bases, and there is only 1-2 pelicans at the spawn area. But, think... What if the spawn areas were random, and with each spawn area, there were one-person unarmed vehicles? Like, a jetpack or something, so nobody has to go and get them?
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Vlad
Joined: Sep 29, 2008
We're heroes;we always arrive in the nick of time.
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Posted: Oct 28, 2008 02:50 PM
Msg. 4 of 8
Quote: --- Original message by: onotix335 or easily add more air and land vehicles at the spawn point easy. Land vehicles maybe, but don't arm any air vehicles at the spawn point. *Joe has joined* Joe: (Hey, everybody is over there!) Joe: (There's a pelican!) *Joe gets in Pelican* *Joe flies to everyone else* Joe: (Hey, I have endless missiles!) *Joe fires endless missiles at people on the ground, the other pelicans, and at the various land vehicles around him* *Joe got kicked* *Joe joined* *Joe repeats above process* *Joe got banned* *Joe! joined* Etc., etc.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Oct 28, 2008 07:39 PM
Msg. 5 of 8
lol it changes from joe to joe! does changing your name like that allow you to get around a ban?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 28, 2008 07:46 PM
Msg. 6 of 8
It goes by IP im pretty sure, not name.
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Oct 28, 2008 08:55 PM
Msg. 7 of 8
Quote: --- Original message by: Destroyer it can acturley i did it once in a server where i got banned for no reason Then you were unbanned, probably. Halo bans by your CD key hash.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Oct 28, 2008 09:23 PM
Msg. 8 of 8
Quote: --- Original message by: Me KS Halo bans by your CD key hash. ok, thanks for clearing that up
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