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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »please choose a type for the shader '<>'WTF?

Author Topic: please choose a type for the shader '<>'WTF? (3 messages, Page 1 of 1)
Moderators: Dennis

Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Oct 19, 2008 09:17 PM    Msg. 1 of 3       
Tool is asking to make a new shader for my multi sub object. It didn't used to do that. Then I renamed my multi sub object and it does. I thought it didn't care what they were named, only what the names of their sub materials were. So you could have a multi sub object name "level shaders" containing all the shaders used in the level, and tool wouldn't care. but now mine does. WTF???

I checked through all the shaders in all my multi subs and they are all correct. I changed the name of the multi sub the contains them all and the tool error changed as well. Why does it want to recognize the multi sub object as a shader?

EDIT: While I'm at it, I might as well ask. Is there a way to copy and past sub material shaders from one multi sub object to another? that would be really helpfull for organizing materials. And faces of the same object can have different sub materials of different mutli subs applied to them right?

One more thing. How do I apply things to clusters? Do I use the tool window or properties pallet? What does it mean If I am in a portal and try to set the fog in the properties pallet to something different and it crashes?
And you can seperate parts of the map into different objects as long as they are linked t the frame and matche exactly with the geometry right? They detach playercliping geometry and exact portals in the HEK tut. I tried detaching my sky as another object, but it came up with open edges. grrr.
Edited by Vick Jr on Oct 21, 2008 at 08:09 PM
Edited by Vick Jr on Oct 21, 2008 at 08:21 PM
Edited by Vick Jr on Oct 22, 2008 at 06:44 PM


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Oct 21, 2008 12:37 AM    Msg. 2 of 3       
clearly the problem started when you renamed the file. therefor, it must be renamed to its EXACT previous name. if all else fails, you might need to delete and recreate the file...


Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Oct 21, 2008 08:03 PM    Msg. 3 of 3       
All I did was rename the multi sub object. The name of that shouldn't affect anything anyway. But no it has a problem no matter whate it is set to. It had been "c10_exteriorb". I tried changing it back to that, still no luck. That's not a shader name anyway. Real shader names don't work iether. Why is it thinking the multi sub object is a shader itself?

Edited by Vick Jr on Oct 21, 2008 at 08:04 PM

 

 
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