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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Active-camo?

Author Topic: Active-camo? (6 messages, Page 1 of 1)
Moderators: Dennis

Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Oct 19, 2008 06:38 PM    Msg. 1 of 6       
Using the glass, I think you can make a tint, so make it near white.


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Oct 20, 2008 01:45 AM    Msg. 2 of 6       
You can't get the refraction, at least I don't think so, because it is a setting in globals.
No H3 bubble shields =(


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Oct 20, 2008 06:07 AM    Msg. 3 of 6       
I thought that too, but I was too lazy XD


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Oct 20, 2008 06:27 AM    Msg. 4 of 6       
That isn't refraction like the active camo, where everything behind the camoed cyborg get's muddled up.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Oct 20, 2008 10:11 PM    Msg. 5 of 6       
its on hugeass i believe, but to be honest, i would wait for a picture lol


Enzo03
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Screenshot Guru
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Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Oct 22, 2008 07:10 PM    Msg. 6 of 6       
The active camo shaders are in the globals. The only thing that can be changed is the cubemap used for refraction (it is a cross between a cubemap and a heightmap), and the refraction and tint settings.

It would take hard coding to place active camo on something other than a biped. Wait for open sauce and MAYBE it would be possible.

 

 
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