
ViciousWhiskers
Joined: Dec 19, 2007
Give it a try.
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Posted: Oct 19, 2008 04:32 PM
Msg. 1 of 5
can any1 tell me hwo to set the vehicles for race? cause when i make a race type fro my map, it spawns the original h1 vehicles, what if i wanted a ghost instead of a god of soemthing? so hwo do i do it?
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Oct 19, 2008 06:14 PM
Msg. 2 of 5
In race, the vehicle types are taken from the "globals.globals" tag. If you don't know where that is, it's under the "globals" folder in the tags folder. Look for the "vehicles" section under "Multiplayer" in the globals tag, and there you'll see the vehicles that spawn for race (also the only vehicles that can spawn automatically in other game types).
So, just change those vehicles to the ones that you want to spawn. You can't put any more or less than six vehicles, so just change the vehicles, don't add or delete. If you want less than six types of vehicles to be chosen from in race, you can refer to vehicles repeatedly, as long as there's six.
As in, if I wanted only hogs and ghosts to spawn in race, here's my globals vehicle list:
vehicles\warthog\mp_warthog vehicles\ghost\ghost_mp vehicles\warthog\mp_warthog vehicles\ghost\ghost_mp vehicles\warthog\mp_warthog vehicles\ghost\ghost_mp
(Yes, this works.)
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Oct 19, 2008 06:56 PM
Msg. 3 of 5
Actually, it is possible to script in more than 6 vehicles. But then again, race is ddifferent, so this might not apply...
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Oct 19, 2008 08:15 PM
Msg. 4 of 5
Right, which is why I said "automatically", as in, without scripts.
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ViciousWhiskers
Joined: Dec 19, 2007
Give it a try.
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Posted: Oct 20, 2008 07:31 PM
Msg. 5 of 5
wait so the vehicles set in for race are teh vehicles from the 1st line, then the second line, and so on?
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