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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »marines turning to flood.

Author Topic: marines turning to flood. (12 messages, Page 1 of 1)
Moderators: Dennis

sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Oct 18, 2008 03:33 AM    Msg. 1 of 12       
is it possible to make marines turn into flood?

coz on my sp level im going to make a marine on a other side of a glass wall (bullet proof) get infected and turn into a flood, i dont need to make the flood jump on him....On the part u walk and hear noises and when u see the marine hes trying to resist the infection but then after a while of screaming in pain hes turns to a flood and runs off till u cant see him.


Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Oct 18, 2008 11:33 AM    Msg. 2 of 12       
Hmmmm... Maybe you could have him screem, yell, and flail around, then fall down on the floor where you can see him, then screem some more, then a flood gets up.
I don't think there's anyway to do the thing in halo 3 where you can actually see them being infected. But you can have custom animations.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Oct 18, 2008 04:17 PM    Msg. 3 of 12       
what i was kinda thinking is about what VICK JR said. except i not sure on how to make this happen...and instead of him going to the ground and hes a flood when he gets up i was kinda thinking hes flailing and screaming and stuff and at one point he goes out of sight...Like he runs to the side till you dont see him anymore and then a flood (human) runs out of where he was last seen to show that hes infected.........Just how would you make him flailing and shaking around in pain? i know how to get the voices and sounds but the movements in really what i cant think of doing.
Edited by sierra117 on Oct 18, 2008 at 04:26 PM


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Oct 19, 2008 04:01 AM    Msg. 4 of 12       
or, in halo you see the video from Jenkins' view. So you could do the type of thing between chapters where you have a cutscene of him getting infected i think that would work. This type of thing was done sort of often in The Thing.


ViciousWhiskers
Joined: Dec 19, 2007

Give it a try.


Posted: Oct 19, 2008 01:46 PM    Msg. 5 of 12       
i believe once i tried to mod the guilty spark leveland made the flood do no damage to you and then when i was about finished through the level, i saw there were 2 marines getting hit by the flood, and there was red blood everywhere, but they wont die cause i modified the damage for the flood to 0, then the infections tried to infect em, but if i didnt modify this damage, then i didnt see them, maybe they got infected already? i dotn know if this helps or not, and correct me if i am wrong, i am sure i am wrong.


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Oct 19, 2008 02:56 PM    Msg. 6 of 12       
If you personally don't encounter him, than he doesn't need to be an AI. You could make him Scenery. Animated. So that there is the Animation of a Marine being turned into a flood. Then give it a second animation of the Flood Form doing whatever they do.

Now you start with a third animation. So that, perhaps, when you walk through the door hes in their yelling and banging on the glass. When you get to a certain point, create some kind of trigger that gives the scenery of the marine the look of being infected, however you want to do that. Perhaps you could make it so he is glad to see you, but duddenly attacked. When that animation finishes, it starts the third one of being a flood form. Perhaps the form is beating the glass trying to get to you. Make this animation loop (for example, in dealing with sound, a loop is where it repeats seamlessly. i'm sure you know that. Make the animation repeat seamlessly). Then you script it to keep repeating the third animation, and youve got a trapped flood.

Then, you might even be able to start a cutscene where you have two of these animated scenery sets. On the trigger of entering the room, youre standing in one place where its happening. But your camera goes to a cutscene in a hidden room elsewhere on the map. In here it is exactly identical, but you also give an animated master cheif (or whatever your player is) scenery. So that you can give the chief somoe kind of a reaction, like he would probally have. then it snaps back to your real player. where the scenery animation is already back to the flood doing what he does. Do it right and it would look seamlessly professional.

Not that i know how to do any of this.


ViciousWhiskers
Joined: Dec 19, 2007

Give it a try.


Posted: Oct 19, 2008 04:08 PM    Msg. 7 of 12       
wow man that is a very strong idea dude and i think this will help alot of people, but its hard to do scripting (at least well, i aint good at scripting) but very good idea


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Oct 19, 2008 07:15 PM    Msg. 8 of 12       
i can spew out ideas all day. as for doing half the @#$% that comes out of my mouth. youre better off smacking a monkey for getting a headache from trying to do this.

that made no sence. I know how THINGS are done. just not HOW things are done...


ViciousWhiskers
Joined: Dec 19, 2007

Give it a try.


Posted: Oct 19, 2008 07:54 PM    Msg. 9 of 12       
wtf did u mean? i dotn understand


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Oct 20, 2008 04:19 AM    Msg. 10 of 12       
ok um i dont know how to animate scenery and i just want a cutscene that triggers and it fly along the ground untill reaching the marine (hes not infected yet) but hes smashing on the glass but flood are behind him, walking untill a flood_infection jumps on him and he falls to the ground. till u cant see him. eventually after hearing screams of pain and horror a flood jumps up from the ground. so like its a different scenery/ai? then when the cutscene ends you can walk up to the window that the cutscene just showed and the flood starts smahing on the window trying to get you. But i dont know how to animate scenery. and i dont want the mc in the cutscene. i can do this on my own but i dont know how to make the actual animation for the marine and flood getting infected and such.

can someone post a tut for animating scenery?


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Oct 20, 2008 04:23 AM    Msg. 11 of 12       
I want to beat Dennis to it =D
http://hce.halomaps.org/index.cfm?search=animated+scenery&B1=Search

If you don't want the MC in the cutscene, that is the easy bit. Make a flag somewhere out of sight, and in the script, you can make it so that MC teleports there during the cutscene, and when it ends, he gets teleported back.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Oct 20, 2008 04:29 AM    Msg. 12 of 12       
wait why do i have to do that? dont i just forget about the mc and when the cutscene ends you continue from where ever you were last standing? soz im only used to doing cutscenes in user interfaces and multiplay maps coz i havnt tried with the single player maps

 

 
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