
Mysterion
Joined: Aug 9, 2008
Nice shot, but too bad your @$$ just got SACKED!!!
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Posted: Sep 28, 2008 10:55 AM
Msg. 1 of 4
Can't seem to get one squad of marines transported by Pelican to join another squad on the other side of a map.
Does anyone know how to get this happen after dropping them off in the middle of another squad? They just stand there, and crouch and maybe fire their weapons occasionally in defensive posture.
I have auto migration checked for both squads, so is this a script issue, or something related to firing points, etc?
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Sep 28, 2008 11:15 AM
Msg. 2 of 4
"automatic migration" only allows them to migrate from squad to squad, but doesn't actually give them any reason to migrate. You have to use a script command to move a squad to another squad of marines (in that case you don't need "automatic migration" checked anyways).
The command is:
ai_migrate "ai" "ai"
(I only put the arguments in quotes because this forum seems to not post the left and right "V" characters. You don't need quotes unless there are spaces.)
So, for each "ai" you use the syntax: "encounter/squad". For example, let's say your marine squad is called "marines", and your first squad is called "squad_1" and the squad you want that squad to migrate to is called "squad_2". You would use this command to do that:
(ai_migrate marines/squad_1 marines/squad_2)
So, just insert this command somewhere in a script after your drop-off by pelican is done, and your marines will migrate to the squad you want.
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Sep 28, 2008 03:39 PM
Msg. 3 of 4
Must be your browser.
okay, that was nuts. Edited by FoxtrotZero on Sep 28, 2008 at 03:40 PM
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Mysterion
Joined: Aug 9, 2008
Nice shot, but too bad your @$$ just got SACKED!!!
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Posted: Sep 28, 2008 05:07 PM
Msg. 4 of 4
Quote: --- Original message by: Me KS "automatic migration" only allows them to migrate from squad to squad, but doesn't actually give them any reason to migrate. You have to use a script command to move a squad to another squad of marines (in that case you don't need "automatic migration" checked anyways).
The command is:
ai_migrate "ai" "ai"
(I only put the arguments in quotes because this forum seems to not post the left and right "V" characters. You don't need quotes unless there are spaces.)
So, for each "ai" you use the syntax: "encounter/squad". For example, let's say your marine squad is called "marines", and your first squad is called "squad_1" and the squad you want that squad to migrate to is called "squad_2". You would use this command to do that:
(ai_migrate marines/squad_1 marines/squad_2)
So, just insert this command somewhere in a script after your drop-off by pelican is done, and your marines will migrate to the squad you want. Works great!!! Thanks so much, you saved me a lot of time... Spoke too soon...all the encounters start respawning at the other encounters rather than just joining when in close proximity. Edited by Mysterion on Sep 28, 2008 at 06:51 PM
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