
YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Sep 4, 2008 03:13 PM
Msg. 1 of 6
Post a pic.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Sep 4, 2008 09:16 PM
Msg. 2 of 6
You have bad topology, post up a wire frame and I'll help you out.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Sep 4, 2008 09:27 PM
Msg. 3 of 6
Create a blend material in Max, in the first mat just have a diffuse color and in the second check the box at the top of the shader wireframe. Then set the blend to 50% and render.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Sep 4, 2008 09:31 PM
Msg. 4 of 6
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Sep 4, 2008 09:44 PM
Msg. 5 of 6
Make that surface planar. In poly, and face, press make planar. It will fix your problem.
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Geo
Joined: Mar 2, 2007
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Posted: Sep 4, 2008 10:27 PM
Msg. 6 of 6
If its going to be completely flat, then select those edges in edge mode, and hit your backspace key.
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