A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »physics tags

Author Topic: physics tags (3 messages, Page 1 of 1)
Moderators: Dennis

randomteddybear
Joined: Jul 14, 2008


Posted: Aug 25, 2008 05:05 PM    Msg. 1 of 3       
do you make a physics tag with tool and how doyou set one up in gurilla?


Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Aug 25, 2008 05:46 PM    Msg. 2 of 3       
Physics, not collision geometry?

Welll...I would go in guerilly new>physics, save it under whatever it's being used for, and mess around witht the properties to make it similar to something that's similar to it. Some of those fields are self explanitory, some not.

I have a side question, I know that you're making a vehicle. When you make it in max, can you use the hader symbols like % and ! or does it think it's a new shader. I want them to work for making scenery but they don't.

Anyway, good luck. The best way to find out how to do it is look at examples of already made physics.


randomteddybear
Joined: Jul 14, 2008


Posted: Aug 26, 2008 10:58 AM    Msg. 3 of 3       
k thanks but does anyone know what the physics command in tool even does

oh and i dont know to much about the %!^ symbols but this explains most of them

http://hce.halomaps.org/hek/ and go to the materails overview on the side

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 2:54 AM 93 ms.
A Halo Maps Website