
Vick Jr
Joined: Jun 26, 2008
Well enough alone...
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Posted: Aug 25, 2008 05:46 PM
Msg. 2 of 3
Physics, not collision geometry?
Welll...I would go in guerilly new>physics, save it under whatever it's being used for, and mess around witht the properties to make it similar to something that's similar to it. Some of those fields are self explanitory, some not.
I have a side question, I know that you're making a vehicle. When you make it in max, can you use the hader symbols like % and ! or does it think it's a new shader. I want them to work for making scenery but they don't.
Anyway, good luck. The best way to find out how to do it is look at examples of already made physics.
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