we still need the .scenario_hs_source_file tags though; ive known of that slot for a long time, and im preaty sure its as it says; the location for the scripts listed in a tag.. anyways, I was talkin to one of my friends with H2V today, I gave him a script labeled as .scenario_hs_source_file and a dll so he could edit scenarios fully, and then it didnt work when we compiled it.
couldn't read tag_file_header from the scenario_hs_source_file tag 'test' (C:\Pr
ogram Files (x86)\Microsoft Games\Halo 2 Map Editor\tags\test.scenario_hs_source
_file)
TAG_LOAD: invalid header or corrupt file: 'test.scenario_hs_source_file'.
TAG_LOAD: removing invalid tag test
### WARNING missing script file 'test'
its lookin for a tag, not a script.
Also, unlocking features within tags is easy; same with unlocking what tags are viewable in the opening menu.. the only isue is acualy opening hte new tag types which kornman already adressed.. but we still need to find out about .scenario_hs_source_file