I know that you can create custom shaders, even using custom bitmaps, and i did...sorta.
I wanted 2 swamp shaders, so I looked at the main shader in c10, swamp_a, in guerrilla. it used a base bitmap that matched the c10 terrain, but I didn't want that, so i took it out and moved all the other shaders up one detail level (probably stupid), along with their scale functions. It seems to look OK in game. For the swamp cliff shader, i just replaced the base map with a cliff bitmap and changed the scale. Both show up in game and actually look pretty good, but upon further inspection, you can see that each has small repeating patterns that should be bigger, especially the cliff. I think it has something to do with the scale functions. Other then the bitmaps and their scales, i copied everything from the c10 swamp_shader. This was all done without viewing any tutorials on custom shaders, which is why I'm posting here. To make better custom shaders, does anyone have some tutorials or can point me in the right direction? Thank you!
see my other threads...http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=20001http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=19959Edited by Vick Jr on Aug 14, 2008 at 07:43 PM