
Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 12, 2008 04:07 PM
Msg. 1 of 6
In my map, I placed quite a few gauss warthogs.
Now, I checked all gametypes, they are in globals, and they don't appear when I compile and play the map.
I can't seem to find any reason for this, so if anyone could help, it would be great.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Aug 13, 2008 06:30 AM
Msg. 2 of 6
Hate it when this happens. Not exactly sure why though. You aren't playing Race are you? Cause it won't spawn unless you do some more stuff.
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Aug 13, 2008 11:10 AM
Msg. 3 of 6
How many Gauss Warthogs? You cannot have more than 8 of the same type of vehicle, or some of them will not spawn in order to keep that limit.
Also, make sure that each Gauss Hog has "Slayer default, CTF default, etc." checked AND "slayer allowed, CTF allowed, etc." It's a common mistake.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 13, 2008 01:36 PM
Msg. 4 of 6
There are nine of them, all the game defaults checked, and I am not in race.
Maybe just a messed up tag?
E:
Oh wait, is it because I have nine...well, I have nine spectres and nine ghosts and nine mongooses, but they spawn just fine? :/ Edited by Officer egg on Aug 13, 2008 at 01:36 PM
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bobbysoon
Joined: Feb 1, 2007
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Posted: Aug 13, 2008 02:48 PM
Msg. 5 of 6
Quote: --- Original message by: Officer egg In my map, I placed quite a few gauss warthogs.
Now, I checked all gametypes, they are in globals, and they don't appear when I compile and play the map.
I can't seem to find any reason for this, so if anyone could help, it would be great. You should make a box, outside the play area of the map, for the behind the scenes action to take place, like biped squishing and extra vehicle respawns Place a trigger volume in this respawn box Extra vehicles respawn at the 1st vehicle's spawn point, so place the 1st vehicle in the respawn box. This might be tricky. Write down an x,y,z point in the box and type it into the 1st vehicle's position. You could duplicate the 1st vehicle, or insert a new 1st vehicle if you wish Name the trigger volume "respawnBox" Name the 1st vehicle "OptimusPrime" Now, the script: (global boolean iAmTheServer false)
(script startup whoAmI (if (= true (volume_test_object respawnBox OptimusPrime) ) (begin (set iAmTheServer true) (object_create_anew_containing _v) ) ) )
(script continuous respawn_va (if (= true (volume_test_object respawnBox _va) ) (object_create_anew _va) ;else (sleep 33) ;1 second sleep == less lag ) )
Naming the vehicles _va, _vb, etc. makes it easier to script the respawning for each vehicle (The 1st 8 vehicles of the 6 types in globals don't need to be scripted or named)
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 13, 2008 02:57 PM
Msg. 6 of 6
Quote: --- Original message by: bobbysoonQuote: --- Original message by: Officer egg In my map, I placed quite a few gauss warthogs.
Now, I checked all gametypes, they are in globals, and they don't appear when I compile and play the map.
I can't seem to find any reason for this, so if anyone could help, it would be great. You should make a box, outside the play area of the map, for the behind the scenes action to take place, like biped squishing and extra vehicle respawns Place a trigger volume in this respawn box Extra vehicles respawn at the 1st vehicle's spawn point, so place the 1st vehicle in the respawn box. This might be tricky. Write down an x,y,z point in the box and type it into the 1st vehicle's position. You could duplicate the 1st vehicle, or insert a new 1st vehicle if you wish Name the trigger volume "respawnBox" Name the 1st vehicle "OptimusPrime" Now, the script: (global boolean iAmTheServer false)
(script startup whoAmI (if (= true (volume_test_object respawnBox OptimusPrime) ) (begin (set iAmTheServer true) (object_create_anew_containing _v) ) ) )
(script continuous respawn_va (if (= true (volume_test_object respawnBox _va) ) (object_create_anew _va) ;else (sleep 33) ;1 second sleep == less lag ) )
Naming the vehicles _va, _vb, etc. makes it easier to script the respawning for each vehicle (The 1st 8 vehicles of the 6 types in globals don't need to be scripted or named) Thanks, I'll try this.
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