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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Putting in vehicles?

Author Topic: Putting in vehicles? (7 messages, Page 1 of 1)
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Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 8, 2008 11:25 PM    Msg. 1 of 7       
OK, I feel very stupid asking this, but I'm trying to add vehicles into a map. I've done it before, adding covenant turrets into beavercreek, but now when i try, it doesn't work. I've checked default for all gametypes and allowed for all gametypes, and placed it in a legible position, and i receive no errors, but when i test out the map, they don't show up. Since I was using the Halo 2 HUD tags i thought that i then had to use the halo 2 vehicles included, but those don't show up either. Someone please help me or not. I hope you can
Edited by Gamma927 on Aug 8, 2008 at 11:25 PM


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 9, 2008 06:29 AM    Msg. 2 of 7       
globals.globals in tags\globals

Edit it to allow said vehicles.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 9, 2008 11:11 AM    Msg. 3 of 7       
They are. I'm just trying to add a warthog and i reverted to the original globals tag
Edited by Gamma927 on Aug 9, 2008 at 11:12 AM


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 9, 2008 06:06 PM    Msg. 4 of 7       
er...make sure it's not in the ground?

not sure about this, had this error with a scorpian before


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Aug 10, 2008 01:46 PM    Msg. 5 of 7       
how many vewhicles do you have? another guys vehicles wouldn't show up. because you cannot have more than 6 vehicles in a map without scripting the vehicles in. and yes, turrets of any type do count as vehicles.

other than that, i don't know.


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Aug 10, 2008 11:48 PM    Msg. 6 of 7       
if you said it was a warthog and you used the regular globals tag then....

you might have used the warthog.vehicle in your map... not the warthog_mp or mp_warthog (i forgot XD)


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Aug 10, 2008 11:57 PM    Msg. 7 of 7       
Quote: --- Original message by: FoxtrotZero
how many vewhicles do you have? another guys vehicles wouldn't show up. because you cannot have more than 6 vehicles in a map without scripting the vehicles in. and yes, turrets of any type do count as vehicles.

other than that, i don't know.
No, its that you cannot have more than 6 vehicle types set up in your globals.
Quote: --- Original message by: Kai
if you said it was a warthog and you used the regular globals tag then....

you might have used the warthog.vehicle in your map... not the warthog_mp or mp_warthog (i forgot XD)

Its mp_warthog.

To set it up to do that, open, in guerrilla, E3p0guerrilla, or Kornman00, globals.globals in the globals folder (its a song! ♫♪globals dot globals in the..... globals folder!♫♪). BACK IT UP!!!!! LOTS!!!! Scroll down to vehicles. Don't click add. or delete. Or one of those. Find on the dropdown menu the vehicle you wish to replace. Then click the 3 dots and find your new .vehicle tag you placed in sapien (or a hacked version of it: E3p0PC or ahobo). Save the tag and, if done correctly, the vehicle should spawn!
Edited by gruntfromhalo on Aug 10, 2008 at 11:58 PM

 

 
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