
poop
Joined: Dec 11, 2007
Fear is the mindkiller, WE ARE NOT AFRAID!
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Posted: Aug 12, 2008 07:00 PM
Msg. 36 of 58
Well when you make the elephant u could make it so that when you press q then the car attaches like the pelican.
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Aug 13, 2008 02:19 AM
Msg. 37 of 58
i really don't like that idea, because i found it was too glitchy.
what i am thinking, however, is that if you CAN attach mobile scenery to the operating sections of an elephant, than not only can players and vehicles walk/drive/sit on it, but it is so slow that it shouldn't be a problem. then you just need to attach the spawnpoints to the scenery, and you can have default vehicles always respan on the elephant, no matter where it goes.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 13, 2008 07:23 AM
Msg. 38 of 58
lol u cant attach spawn points to something
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Origin
Joined: Jun 24, 2008
KNEE!!!
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Posted: Aug 13, 2008 08:16 AM
Msg. 39 of 58
my thoughts exactly. I just have to script it so it attaches when your driving and detaches when you get out
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 13, 2008 08:19 AM
Msg. 40 of 58
trust me, ud be better off not having elephants carry a vehicle by use of script
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Aug 13, 2008 08:08 PM
Msg. 41 of 58
is it or is it not possible to make a span point follow something?
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 13, 2008 08:17 PM
Msg. 42 of 58
not possible
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Origin
Joined: Jun 24, 2008
KNEE!!!
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Posted: Aug 14, 2008 07:24 PM
Msg. 43 of 58
Ok forget the script
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Aug 15, 2008 01:06 AM
Msg. 44 of 58
then the script that holds things together, like with vehicles and pelicans. can that be enacted on a piece of scenery and a spawn point?
otherwise this idea is prettymuch dead
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Origin
Joined: Jun 24, 2008
KNEE!!!
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Posted: Aug 15, 2008 11:21 AM
Msg. 45 of 58
yea but if we use scripts there is a very bit issue regarding netcode sync
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Aug 15, 2008 12:07 PM
Msg. 46 of 58
Quote: --- Original message by: Advancebo not possible hmmmm why do i remember seeing this? oh yes, the firefly inside the Draco? i don't remember what the map is called but mongoose in elephant is possible
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Aug 15, 2008 08:44 PM
Msg. 47 of 58
i was thinking more of a warthog. like i said, multiple versions are possible.
speaking of which, can some one point me in the direction of a mongoose that is functional and opertaes like the halo 3 version?
that would be helpful.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 15, 2008 08:47 PM
Msg. 48 of 58
Quote: --- Original message by: FoxtrotZero i was thinking more of a warthog. like i said, multiple versions are possible.
speaking of which, can some one point me in the direction of a mongoose that is functional and opertaes like the halo 3 version?
that would be helpful. can u wait a few months-years to get one?
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Aug 15, 2008 09:24 PM
Msg. 49 of 58
i don't know. its not that big of an idea. i won't be making maps for a while, and i was planning on having a "scout" warthog in the meanwhile.
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Origin
Joined: Jun 24, 2008
KNEE!!!
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Posted: Aug 16, 2008 11:45 AM
Msg. 50 of 58
can we get back on topic please?
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 24, 2008 09:45 AM
Msg. 51 of 58
there already is an elephant made
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Aug 24, 2008 01:11 PM
Msg. 52 of 58
you mean the elephant model? if so, we know.
otherwise, could you give a link?
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Aug 25, 2008 04:45 AM
Msg. 53 of 58
Hunter released his elephant model, also several other individuals have modeld the elephant like Rooster. Check the halomaps model section for Hunters elephant
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Aug 26, 2008 12:51 AM
Msg. 54 of 58
dude. read the first page. we already HAD an elephant model. thats what started the idea.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Aug 26, 2008 12:04 PM
Msg. 55 of 58
Quote: --- Original message by: Advancebo lol u cant attach spawn points to something (script continuous elephantspawnin (if (or (= (unit_get_health (unit (list_get (players) number))) 0) (= (unit_get_health (unit (list_get (players) number))) -1)) (begin (sleep 5) (if (> (unit_get_health (unit (list_get (players) number))) 0) (begin (set stillsearchering 1) (if (= (vehicle_test_seat_list ELEPHANT1 "seatname" (players)) 0) (begin (vehicle_load_magic ELEPHANT1 "seatname" (unit (list_get (players) number))) (set stillsearchering 0))) (if (= stillsearchering 1) (begin (if (= (vehicle_test_seat_list ELEPHANT1 "seatname" (players)) 0) (begin (vehicle_load_magic ELEPHANT "seatname" (unit (list_get (players) number))) (set stillsearchering 0))) (set number (+ number 1)) (if (= (> number 15) 1) (set number 0)) ))))) [who knows how many there should be by now.. you should have alot more off the above for all seats aswell] so, ya.. that script is very incomplete since im half a sleep, and not counting ()s, but thats the basic idea.. im also to lazy to explain it right now..
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Aug 27, 2008 02:06 AM
Msg. 56 of 58
ok so you have "spawn points" which are actally invisible vehicles attached to the elephant, so when people spawn, they are automatically put into the vehicle, then ejected? wow..... brilliance. edit: you cant tell who is on what team though, can you? Edited by Donut on Aug 27, 2008 at 02:10 AM
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Aug 27, 2008 11:24 AM
Msg. 57 of 58
There is one problem with that script though. You can't check for a player's death. The reason is because when a player dies the indexes in the (players) list shift depending on what that player's index was. As in, when player "2" dies, player "3" immediately becomes player "2" until he respawns, so that means that testing for player "2"'s health will never return "0" or "-1".
As an example, this is why the backpack weapons script always had the weapon remain on the dead body, because there was no way to test for a death. For that same reason, there was also no way to change the properties of a dead player.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Aug 27, 2008 12:16 PM
Msg. 58 of 58
thaaaaats why... every time i play snowgrove and die (which is alot >:|) im always thinking to myself "why doesnt the perm just switch back to the not backpack weapon one?"
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