
FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Aug 6, 2008 06:10 PM
Msg. 1 of 3
well i have gotten down to it. I have decided to begin trying to make a map.
but i have a question. I have Gmax, and i have another program called Blender. I don't have the money for 3Ds max, and a thirty day trial won't do it for me.
So the question is, because i know it all comes down to this, what file type do the map models need to be in to go further? Because i cannot even operate the camera controls in Gmax, while i am okay and getting better at Blender, which i feel would actually be easier to use.
If Blender can export the right file type, or i can get one form of another of a converter, things ought to work fine.
anyone got this information?
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Vick Jr
Joined: Jun 26, 2008
Well enough alone...
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Posted: Aug 6, 2008 09:22 PM
Msg. 2 of 3
The only way of exporting a map to be used in halo is to export it to jms file. And the only way I know of to do that is if you have it in 3ds max or gmax and export it from there with blitzkrieg, chimp, or bluestreak. I think that if you could somehow get your model from blender into gmax or a trial version of 3ds max (ther are like 4 of them so that's a long time right?), you could export it from there. No matter what program you use for modeling, I think you need 3ds max or gmax to export it. If blender has the option to export as a .max file, or some sort of format that blender or 3ds max can import, then it'l work.
P.S. How is blender? I'm thinking of getting it. Is it free? Easy?
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Aug 6, 2008 11:28 PM
Msg. 3 of 3
it is free and pretty user friendly. i am still a bit of a noob, but i found a good tutorial.
things seem pretty user friendly and you can have as many views of your project open as you like
things start off with a box and you can pck up from there. let me know if you want more info. I need to see if it can export in jms or what was the other? . max? don't think it can do that but i will see.
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