OK. I finished extracting all the folders in all the maps, sp and mp, from halo pc. They are in a temperary tags folder outside the halo ce directory. I've already backed up all the custom tags I have. Now before I replace the existing tags folder with this (hopefully) complete one,
I want to back it up. I tried moveing it to a temperary folder, but unfortunatly some program apparently had some a50 tag open, and it couldn't move it if it was open and it stopped, leaving half the tags moved and half of them not. Stupid, should have copied and pasted

How do I repair halo ce and restor the original tags directory so i can back it up? Do I have to uninstal halo ce then reinstall it or is there just a repair thing?
Wait, the tags directory is only used for map making right? The actual game doesn't use it, it has all the info it needs in the maps themselves. And, as I understand it, the data folder is where you put stuff for maps your making. Actually I din't know the perpose of the data folder other then puting jms folders to be compiled by tool to make maps.
Now 3ds max can't use the base bumpmaps of shaders for texture mapping. So if I want to use a shader and uvw map it correctly, I'd have to extract the base bumpmap with halo bumpmap extractor and use that? That's alot of bumpmaps for a lot of shaders. I'm sure that someone has made my life easyer by already doing that. Happen to have a link to any enviormant shader base bumpmap collections? If, not, I'll make it myself.
And thanks for all this help Caboose!
UPDATE:
Hmmmm... I tried opening the a50 scenario file in my new complete tags directory, but it said this..
"file_open('tags\ui\editor\markers\normal\normal.gbxmodel') error 0x00000003 'The system cannot find the path specified. '
07.21.08 23:50:33 couldn't open gbxmodel tag 'normal.gbxmodel'.
07.21.08 23:50:33 EAX: 0x00000001
07.21.08 23:50:33 EBX: 0x706C6101
07.21.08 23:50:33 ECX: 0x00BD514A
07.21.08 23:50:33 EDX: 0x00BD5149
07.21.08 23:50:33 EDI: 0x0012F2D8
07.21.08 23:50:33 ESI: 0x00000000
07.21.08 23:50:33 EBP: 0x0012F1B0
07.21.08 23:50:33 ESP: 0x0012F1A0
07.21.08 23:50:33 EIP: 0x7C90EB94, C3 8D A4 24 ?????"
In fact the entire ui file is different from the original. Should I combine the 2?
Not as bas as last time when it was missing nearly all the tags, but how do I fix this? Why are there things in the original that aren't in the new?
Update 2: Put that missing tag in, got a few seconds further before closing, now the debug sais...
"EAX: 0xFFFFFFFE
07.21.08 23:59:31 EBX: 0x00000002
07.21.08 23:59:31 ECX: 0x00A4E2F8
07.21.08 23:59:31 EDX: 0x00000005
07.21.08 23:59:31 EDI: 0x0C5EA000
07.21.08 23:59:31 ESI: 0x00000000
07.21.08 23:59:31 EBP: 0x00A4E30C
07.21.08 23:59:31 ESP: 0x0012F0E4
07.21.08 23:59:31 EIP: 0x005AB968, 66 8B 04 3E ?????
07.21.08 23:59:31 6F697461 ?????
07.21.08 23:59:31 00000008 ?????
07.21.08 23:59:31 EXCEPTION_ACCESS_VIOLATION"
WTF?
I tried opening one of my scenarios that I know works (worked), and, after restoring all the missing tags, am stuck at this...
"sapien pc 01.00.00.0609 ----------------------------------------------
07.22.08 00:37:20 reference function: _write_to_error_file
07.22.08 00:37:20 reference address: 401b13
07.22.08 00:37:20 Couldn't read map file './sapienbeta.map'
07.22.08 00:37:21 CreateDevice succeeded with refresh rate = 0
07.22.08 00:37:21 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.22.08 00:37:21 Increasing sound decompression buffer size to 1048576 bytes
07.22.08 00:37:23 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
07.22.08 00:37:23 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
07.22.08 00:37:23 game globals didn't specify multiplayer information
07.22.08 00:37:24 WARNING: 1 clusters in structure_bsp levels\test\testboxmap\testboxmaptopv2fixed have no background sound or sound environment.
07.22.08 00:37:24 main_new_map() failed."
UPDATE 4:
Ok. I loaded my map's scenario and it worked...sortof. It still had these problems...
"the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
07.22.08 11:52:04 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group."
and the sky is REALLY screwed up. The sun and planet and clouds on the edges are fine, but most of the sky is just black and white...stuff. really wird. I'll try putting in a new sky. Then seeing if any sp levels work...
Hmmm.could be a problem. d20 is empty. Might have forgotten to extract its stuff. Extracting...
That explains the missing tags. I also fixed the hud thing. It was missing something in tags\ui\hud\bitmaps. But I still get wierd errors when opening mp maps. And ACCEPTION ACCESS VIOLATION when opening sp maps.
MP maps say
"EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)"
This is getting out of hand. I'm making a thread just for getting a complete tags directory. Keep this thread for the other questions.http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=19474Edited by Vick Jr on Jul 22, 2008 at 12:18 PM Edited by Vick Jr on Jul 22, 2008 at 12:21 PM Edited by Vick Jr on Jul 22, 2008 at 12:31 PM