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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »getting bitmaps for the cliffs and ground to show

Author Topic: getting bitmaps for the cliffs and ground to show (4 messages, Page 1 of 1)
Moderators: Dennis

BlueBlaze55
Joined: Aug 2, 2007

burn burn...


Posted: Jul 17, 2008 02:39 AM    Msg. 1 of 4       
every time i model a map i get to the point where i go into sapien for radiosity and when i finish, my map is there but there is no bitmaps and all i see is white walls and a big white floor. does someone out there know what i did wrong during my map making process


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Jul 17, 2008 03:33 AM    Msg. 2 of 4       
You forgot to add the bitmap to the shader. Open up the cliff/ground shader_environment tag, then find something like main bitmap (I dont have access to guerilla right now so I can't find out it's exact name). Then click the 3 dots and locate your ground/cliff bitmaps and then save the tags.


Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Jul 17, 2008 10:53 AM    Msg. 3 of 4       
Wait you have to save the shader tags seperatly to use them? I thought that a map could use recources from all the other maps.

When you use a material in 3ds max, I know that the name you use has to be the same as the name of the the shader, but does it matter what bitmap you use? Like could you use the main bitmap extracted with haloo bitmaps extractor to somewhere else, outside the tags directory? That's what I tried but it didn't work.


BlueBlaze55
Joined: Aug 2, 2007

burn burn...


Posted: Jul 17, 2008 12:55 PM    Msg. 4 of 4       
Quote: --- Original message by: gruntfromhalo
You forgot to add the bitmap to the shader. Open up the cliff/ground shader_environment tag, then find something like main bitmap (I dont have access to guerilla right now so I can't find out it's exact name). Then click the 3 dots and locate your ground/cliff bitmaps and then save the tags.
thanks it worked

 

 
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